Files
grbl-sender/render.h
T

59 lines
1.4 KiB
C++

#pragma once
#include "grbl.h"
#include "grbl_machine.h"
#include "glm/ext/matrix_float4x4.hpp"
#include <nanogui/opengl.h>
namespace grbl {
class shader_program;
class program_renderer {
public:
void update(const program& pgm, const machine& cnc);
void render(glm::mat4 mvp, glm::vec2 viewport_size);
glm::vec3 get_extents_min() const { return min_pos; };
glm::vec3 get_extents_max() const { return max_pos; };
private:
GLsizei build_vbo(const grbl::program& pgm);
GLuint vbo_id;
GLuint vao_id;
shader_program *shader = nullptr;
bool initialized = false;
glm::vec3 min_pos, max_pos;
GLsizei vertices_count;
};
class shader_program {
public:
shader_program(const char *vs_content, const char *ps_content);
virtual ~shader_program();
void bind() const;
static void unbind();
GLuint get_id() const { return program_id; }
int get_uniform(const char *name);
void set_mat3(float *value, const char *uniform_name);
void set_mat4(float *value, const char *uniform_name);
void set_vec2(float *value, const char *uniform_name);
void set_vec3(float *value, const char *uniform_name);
void set_vec4(float *value, const char *uniform_name);
void set_float(float value, const char *uniform_name);
void set_int(int value, const char *uniform_name);
private:
GLuint program_id;
GLuint shader_ids[2];
std::map<const char *, int> uniform_cache;
};
}