Files
demo/src/CMakeLists.txt
T

60 lines
2.5 KiB
CMake

set(HEADERS
${HEADERS}
${CMAKE_CURRENT_SOURCE_DIR}/audio/sound_server.h
${CMAKE_CURRENT_SOURCE_DIR}/animation_track.h
${CMAKE_CURRENT_SOURCE_DIR}/camera_node.h
${CMAKE_CURRENT_SOURCE_DIR}/colour.h
${CMAKE_CURRENT_SOURCE_DIR}/demo_data.h
${CMAKE_CURRENT_SOURCE_DIR}/fbo.h
${CMAKE_CURRENT_SOURCE_DIR}/light_node.h
${CMAKE_CURRENT_SOURCE_DIR}/material.h
${CMAKE_CURRENT_SOURCE_DIR}/mesh.h
${CMAKE_CURRENT_SOURCE_DIR}/mesh_generator.h
${CMAKE_CURRENT_SOURCE_DIR}/mesh_node.h
${CMAKE_CURRENT_SOURCE_DIR}/particles.h
${CMAKE_CURRENT_SOURCE_DIR}/peripherals.h
${CMAKE_CURRENT_SOURCE_DIR}/peripherals_glfw.h
${CMAKE_CURRENT_SOURCE_DIR}/perlin.h
${CMAKE_CURRENT_SOURCE_DIR}/scene.h
${CMAKE_CURRENT_SOURCE_DIR}/scene_node.h
${CMAKE_CURRENT_SOURCE_DIR}/scene_renderer.h
${CMAKE_CURRENT_SOURCE_DIR}/scene_tree.h
${CMAKE_CURRENT_SOURCE_DIR}/shader_program.h
${CMAKE_CURRENT_SOURCE_DIR}/shader_constants.h
${CMAKE_CURRENT_SOURCE_DIR}/texture.h
${CMAKE_CURRENT_SOURCE_DIR}/texture_generator.h
${CMAKE_CURRENT_SOURCE_DIR}/timeline.h
${CMAKE_CURRENT_SOURCE_DIR}/timer.h
PARENT_SCOPE
)
set(SOURCE
${SOURCE}
${CMAKE_CURRENT_SOURCE_DIR}/audio/sound_server.cpp
${CMAKE_CURRENT_SOURCE_DIR}/animation_track.cpp
${CMAKE_CURRENT_SOURCE_DIR}/camera_node.cpp
${CMAKE_CURRENT_SOURCE_DIR}/demo_data.cpp
${CMAKE_CURRENT_SOURCE_DIR}/fbo.cpp
${CMAKE_CURRENT_SOURCE_DIR}/light_node.cpp
${CMAKE_CURRENT_SOURCE_DIR}/material.cpp
${CMAKE_CURRENT_SOURCE_DIR}/mesh.cpp
${CMAKE_CURRENT_SOURCE_DIR}/mesh_generator.cpp
${CMAKE_CURRENT_SOURCE_DIR}/mesh_node.cpp
${CMAKE_CURRENT_SOURCE_DIR}/particles.cpp
${CMAKE_CURRENT_SOURCE_DIR}/peripherals_glfw.cpp
${CMAKE_CURRENT_SOURCE_DIR}/perlin.cpp
${CMAKE_CURRENT_SOURCE_DIR}/scene.cpp
${CMAKE_CURRENT_SOURCE_DIR}/scene_node.cpp
${CMAKE_CURRENT_SOURCE_DIR}/scene_renderer.cpp
${CMAKE_CURRENT_SOURCE_DIR}/scene_tree.cpp
${CMAKE_CURRENT_SOURCE_DIR}/shader.cpp
${CMAKE_CURRENT_SOURCE_DIR}/shader_constants.cpp
${CMAKE_CURRENT_SOURCE_DIR}/texture.cpp
${CMAKE_CURRENT_SOURCE_DIR}/texture_generator.cpp
${CMAKE_CURRENT_SOURCE_DIR}/timeline.cpp
${CMAKE_CURRENT_SOURCE_DIR}/timer.cpp
PARENT_SCOPE
)
#add_subdirectory(animation)