set(HEADERS ${HEADERS} ${CMAKE_CURRENT_SOURCE_DIR}/audio/sound_server.h ${CMAKE_CURRENT_SOURCE_DIR}/animation_track.h ${CMAKE_CURRENT_SOURCE_DIR}/camera_node.h ${CMAKE_CURRENT_SOURCE_DIR}/colour.h ${CMAKE_CURRENT_SOURCE_DIR}/demo_data.h ${CMAKE_CURRENT_SOURCE_DIR}/fbo.h ${CMAKE_CURRENT_SOURCE_DIR}/light_node.h ${CMAKE_CURRENT_SOURCE_DIR}/material.h ${CMAKE_CURRENT_SOURCE_DIR}/mesh.h ${CMAKE_CURRENT_SOURCE_DIR}/mesh_generator.h ${CMAKE_CURRENT_SOURCE_DIR}/mesh_node.h ${CMAKE_CURRENT_SOURCE_DIR}/particles.h ${CMAKE_CURRENT_SOURCE_DIR}/peripherals.h ${CMAKE_CURRENT_SOURCE_DIR}/peripherals_glfw.h ${CMAKE_CURRENT_SOURCE_DIR}/perlin.h ${CMAKE_CURRENT_SOURCE_DIR}/scene.h ${CMAKE_CURRENT_SOURCE_DIR}/scene_node.h ${CMAKE_CURRENT_SOURCE_DIR}/scene_renderer.h ${CMAKE_CURRENT_SOURCE_DIR}/scene_tree.h ${CMAKE_CURRENT_SOURCE_DIR}/shader_program.h ${CMAKE_CURRENT_SOURCE_DIR}/shader_constants.h ${CMAKE_CURRENT_SOURCE_DIR}/texture.h ${CMAKE_CURRENT_SOURCE_DIR}/texture_generator.h ${CMAKE_CURRENT_SOURCE_DIR}/timeline.h ${CMAKE_CURRENT_SOURCE_DIR}/timer.h PARENT_SCOPE ) set(SOURCE ${SOURCE} ${CMAKE_CURRENT_SOURCE_DIR}/audio/sound_server.cpp ${CMAKE_CURRENT_SOURCE_DIR}/animation_track.cpp ${CMAKE_CURRENT_SOURCE_DIR}/camera_node.cpp ${CMAKE_CURRENT_SOURCE_DIR}/demo_data.cpp ${CMAKE_CURRENT_SOURCE_DIR}/fbo.cpp ${CMAKE_CURRENT_SOURCE_DIR}/light_node.cpp ${CMAKE_CURRENT_SOURCE_DIR}/material.cpp ${CMAKE_CURRENT_SOURCE_DIR}/mesh.cpp ${CMAKE_CURRENT_SOURCE_DIR}/mesh_generator.cpp ${CMAKE_CURRENT_SOURCE_DIR}/mesh_node.cpp ${CMAKE_CURRENT_SOURCE_DIR}/particles.cpp ${CMAKE_CURRENT_SOURCE_DIR}/peripherals_glfw.cpp ${CMAKE_CURRENT_SOURCE_DIR}/perlin.cpp ${CMAKE_CURRENT_SOURCE_DIR}/scene.cpp ${CMAKE_CURRENT_SOURCE_DIR}/scene_node.cpp ${CMAKE_CURRENT_SOURCE_DIR}/scene_renderer.cpp ${CMAKE_CURRENT_SOURCE_DIR}/scene_tree.cpp ${CMAKE_CURRENT_SOURCE_DIR}/shader.cpp ${CMAKE_CURRENT_SOURCE_DIR}/shader_constants.cpp ${CMAKE_CURRENT_SOURCE_DIR}/texture.cpp ${CMAKE_CURRENT_SOURCE_DIR}/texture_generator.cpp ${CMAKE_CURRENT_SOURCE_DIR}/timeline.cpp ${CMAKE_CURRENT_SOURCE_DIR}/timer.cpp PARENT_SCOPE ) #add_subdirectory(animation)