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wmic/Samba/source/lib/appweb/ejs-2.0/ejs/ejsGarbage.c
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2019-02-16 00:16:52 +01:00

1215 lines
28 KiB
C
Executable File

/*
* @file ejsGarbage.c
* @brief EJS Garbage collector.
* @overview This implements a generational mark and sweep collection scheme.
*/
/********************************* Copyright **********************************/
/*
* @copy default
*
* Copyright (c) Mbedthis Software LLC, 2003-2006. All Rights Reserved.
*
* This software is distributed under commercial and open source licenses.
* You may use the GPL open source license described below or you may acquire
* a commercial license from Mbedthis Software. You agree to be fully bound
* by the terms of either license. Consult the LICENSE.TXT distributed with
* this software for full details.
*
* This software is open source; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version. See the GNU General Public License for more
* details at: http://www.mbedthis.com/downloads/gplLicense.html
*
* This program is distributed WITHOUT ANY WARRANTY; without even the
* implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* This GPL license does NOT permit incorporating this software into
* proprietary programs. If you are unable to comply with the GPL, you must
* acquire a commercial license to use this software. Commercial licenses
* for this software and support services are available from Mbedthis
* Software at http://www.mbedthis.com
*
* @end
*/
/********************************** Includes **********************************/
#include "ejs.h"
#if BLD_FEATURE_EJS
/****************************** Forward Declarations **************************/
static void mark(Ejs *ep);
static void markObjByVar(Ejs *ep, EjsVar *op);
static void markObj(EjsObj *obj);
static void markPerm(Ejs *ep, uint gen);
static int sweep(Ejs *ep, uint gen);
static EjsGCLink *ejsAlloc(EJS_LOC_DEC(ep, loc), int slabIndex);
static void ejsGracefulDegrade(Ejs *ep);
static void resetMarks(Ejs *ep, EjsSlab *slab);
#if FUTURE
static void ageGenerations(Ejs *ep);
#endif
#if BLD_DEBUG && (!BREW || BREW_SIMULATOR)
uint breakAddr;
#endif
/************************************* Code ***********************************/
void ejsGCInit(Ejs *ep, int objInc, int propInc, int varInc, int strInc)
{
EjsSlab *slab;
if (ep->service && ep->service->globalClass) {
ep->service->globalClass->objectState->gcMarked = 1;
}
slab = &ep->slabs[EJS_SLAB_OBJ];
slab->allocIncrement = objInc;
slab->size = EJS_ALLOC_ALIGN(sizeof(EjsObj));
slab = &ep->slabs[EJS_SLAB_PROPERTY];
slab->allocIncrement = propInc;
slab->size = EJS_ALLOC_ALIGN(sizeof(EjsProperty));
slab = &ep->slabs[EJS_SLAB_VAR];
slab->allocIncrement = varInc;
slab->size = EJS_ALLOC_ALIGN(sizeof(EjsVar));
/*
* Initialize GC.
* Enable GC both idle and demand collections.
* Set no limits and garbage collect if the slabs are
* empty and we have used more than the THRESHOLD of ram.
*/
ep->gc.debugLevel = 0;
ep->gc.enable = 1;
ep->gc.enableIdleCollect = 1;
ep->gc.enableDemandCollect = 1;
ep->gc.workQuota = EJS_GC_WORK_QUOTA;
ep->gc.maxMemory = 0;
}
/******************************************************************************/
#if BLD_FEATURE_ALLOC_STATS
void ejsPrintAllocReport(Ejs *ep, bool printLeakReport)
{
EjsSlab *slab;
char *name;
int slabIndex, isObj;
for (slabIndex = 0; slabIndex < EJS_SLAB_MAX; slabIndex++) {
slab = &ep->slabs[slabIndex];
if (slabIndex == EJS_SLAB_VAR) {
name = "var";
} else if (slabIndex == EJS_SLAB_PROPERTY) {
name = "prop";
} else {
name = "obj";
}
mprLog(ep, 0, " ");
mprLog(ep, 0, " GC \"%s\" local slab", name);
mprLog(ep, 0, " Total blocks %14d",
slab->allocCount + slab->freeCount);
mprLog(ep, 0, " Block size %14d", slab->size);
mprLog(ep, 0, " Slab RAM allocated %14d",
(slab->allocCount + slab->freeCount) * slab->size);
mprLog(ep, 0, " Slab RAM in use %14d",
slab->allocCount * slab->size);
mprLog(ep, 0, " Blocks in use %14d", slab->allocCount);
mprLog(ep, 0, " Free blocks %14d", slab->freeCount);
mprLog(ep, 0, " Peak allocated %14d", slab->peakAllocated);
mprLog(ep, 0, " Peak free %14d", slab->peakFree);
mprLog(ep, 0, " Total allocations %14d", slab->totalAlloc);
mprLog(ep, 0, " Total blocks reclaimed %14d", slab->totalReclaimed);
mprLog(ep, 0, " Total sweeps %14d", slab->totalSweeps);
mprLog(ep, 0, " Allocation inc %14d", slab->allocIncrement);
}
mprLog(ep, 0, " ");
mprLog(ep, 0, " Total EJS memory in use %10d", ejsGetUsedMemory(ep));
mprLog(ep, 0, " Total EJS memory allocated %10d",
ejsGetAllocatedMemory(ep));
if (printLeakReport) {
mprLog(ep, 0, " ");
for (slabIndex = 0; slabIndex < EJS_SLAB_MAX; slabIndex++) {
int size;
slab = &ep->slabs[slabIndex];
isObj = 0;
mprLog(ep, 0, " ");
if (slabIndex == EJS_SLAB_VAR) {
name = "var";
size = sizeof(EjsVar);
} else if (slabIndex == EJS_SLAB_PROPERTY) {
name = "prop";
size = sizeof(EjsProperty);
} else {
name = "obj";
size = sizeof(EjsObj);
isObj++;
}
#if BLD_FEATURE_ALLOC_LEAK_TRACK
{
EjsGCLink *lp;
EjsObj *obj;
int count;
mprLog(ep, 0, "EJS Leak Report for \"%s\"", name);
count = 0;
for (lp = slab->allocList[0].next; lp; lp = lp->next) {
mprLog(ep, 0, " %-20s %10d", lp->allocatedBy, size);
if (isObj) {
obj = (EjsObj*) lp;
mprLog(ep, 0, " %-20s %10d %s %s",
lp->allocatedBy, size,
obj->permanent ? "permanent" : "",
obj->alive ? "alive" : ""
);
} else {
mprLog(ep, 0, " %-20s %10d", lp->allocatedBy,
size);
}
count++;
}
mprLog(ep, 0, " Total blocks %14d", count);
}
#endif
}
mprLog(ep, 0, " ");
}
}
#endif
/******************************************************************************/
/*
* Slab allocator
*/
static EjsGCLink *ejsAlloc(EJS_LOC_DEC(ep, loc), int slabIndex)
{
EjsSlab *slab;
EjsGCLink *block;
EjsGC *gc;
uint allocatedMemory;
int i;
mprStackCheck(ep);
if (slabIndex < 0 || slabIndex >= EJS_SLAB_MAX) {
mprAssert(0);
return 0;
}
/*
* See if the slab has some free blocks
*/
slab = &ep->slabs[slabIndex];
if ((block = slab->freeList.next) == 0) {
allocatedMemory = ejsGetAllocatedMemory(ep);
gc = &ep->gc;
/*
* No blocks available. If demand collection is enabled, try
* to garbage collect first. We collect if we have done a good
* work quota or we are over the max memory limit.
*/
if (slabIndex != EJS_SLAB_VAR &&
ep->gc.enable && ep->gc.enableDemandCollect) {
if ((ep->gc.workDone > ep->gc.workQuota) ||
(gc->maxMemory > 0 && allocatedMemory > gc->maxMemory)) {
#if DEBUG_USE_ONLY
if (ep->gc.debugLevel > 0) {
mprLog(ep, 0, "Need GC, EJS RAM %d, MPR RAM %d\n",
allocatedMemory, mprGetAllocatedMemory(ep));
if (ep->gc.debugLevel > 4) {
ejsPrintAllocReport(ep, 0);
}
}
#endif
if (ejsCollectGarbage(ep, slabIndex) == 0) {
block = slab->freeList.next;
}
}
}
if (block == 0) {
if (gc->maxMemory > 0 && allocatedMemory > gc->maxMemory) {
/*
* We are above the max memory limit. We will fail this
* memory allocation, but allow subsequent allocations to
* permit error recovery. We gracefully degrade by setting
* slab chunk sizes to 1. This minimizes real memory
* consumption. This allows us to create
* an exception block to be created by upper layers.
*/
if (! gc->degraded) {
ejsGracefulDegrade(ep);
return 0;
}
}
/*
* Still non available, so allocate more memory for a set of blocks
* OPT -- should bypass mprAlloc. Need mprMalloc.
*/
block = mprAlloc(ep->slabAllocContext,
slab->size * slab->allocIncrement);
if (block == 0) {
/*
* Now we're in trouble. We should really never get here
* as the graceful degrade will have signaled a memory
* allocation failure.
*/
mprAssert(block != 0);
return 0;
}
/*
* Chain all the blocks together onto the slab free list
*/
for (i = slab->allocIncrement - 1; i >= 0; i--) {
block->next = slab->freeList.next;
#if BLD_DEBUG
block->magic = EJS_MAGIC_FREE;
#endif
slab->freeList.next = block;
block = (EjsGCLink*) ((char*) block + slab->size);
}
block = slab->freeList.next;
#if BLD_FEATURE_ALLOC_STATS
slab->freeCount += slab->allocIncrement;
if (slab->freeCount > slab->peakFree) {
slab->peakFree = slab->freeCount;
}
#endif
}
}
/*
* We use block to point to the user data in the block. We only
* store the magic number (if debug). No other data is stored in the
* user block.
*/
#if BLD_DEBUG
mprAssert(block->magic == EJS_MAGIC_FREE);
#endif
/*
* Remove from the free list
*/
slab->freeList.next = block->next;
/*
* Zero block
*/
memset(block, 0, slab->size);
#if BLD_DEBUG
block->magic = EJS_MAGIC;
#endif
#if BLD_FEATURE_ALLOC_STATS
slab->totalAlloc++;
if (++slab->allocCount > slab->peakAllocated) {
slab->peakAllocated = slab->allocCount;
}
slab->freeCount--;
#endif
#if BLD_DEBUG && (!BREW || BREW_SIMULATOR)
if ((uint) block == breakAddr) {
mprBreakpoint(MPR_LOC, "Watched Block");
}
#endif
return block;
}
/******************************************************************************/
EjsObj *ejsAllocObj(EJS_LOC_DEC(ep, loc))
{
EjsObj *obj;
EjsSlab *slab;
obj = (EjsObj*) ejsAlloc(EJS_LOC_PASS(ep, loc), EJS_SLAB_OBJ);
/*
* Add to the allocated block list for the New generation.
*/
if (obj) {
slab = &ep->slabs[EJS_SLAB_OBJ];
obj->gc.next = slab->allocList[EJS_GEN_NEW].next;
#if BLD_FEATURE_ALLOC_LEAK_TRACK
obj->gc.allocatedBy = loc;
#endif
obj->ejs = ep;
slab->allocList[EJS_GEN_NEW].next = (EjsGCLink*) obj;
ep->gc.workDone++;
}
return obj;
}
/******************************************************************************/
EjsProperty *ejsAllocProperty(EJS_LOC_DEC(ep, loc))
{
EjsProperty *prop;
prop = (EjsProperty*) ejsAlloc(EJS_LOC_PASS(ep, loc), EJS_SLAB_PROPERTY);
mprAssert(prop);
if (prop) {
prop->var.type = EJS_TYPE_NULL;
prop->var.isProperty = 1;
#if BLD_FEATURE_ALLOC_LEAK_TRACK
prop->var.gc.allocatedBy = loc;
#endif
}
return prop;
}
/******************************************************************************/
EjsVar *ejsAllocVar(EJS_LOC_DEC(ep, loc))
{
EjsVar *vp;
vp = (EjsVar*) ejsAlloc(EJS_LOC_PASS(ep, loc), EJS_SLAB_VAR);
mprAssert(vp);
if (vp) {
#if BLD_FEATURE_ALLOC_LEAK_TRACK
EjsSlab *slab;
vp->gc.allocatedBy = loc;
slab = &ep->slabs[EJS_SLAB_VAR];
vp->gc.next = slab->allocList[EJS_GEN_NEW].next;
slab->allocList[EJS_GEN_NEW].next = (EjsGCLink*) vp;
#endif
#if BLD_DEBUG
vp->propertyName = 0;
#endif
}
return vp;
}
/******************************************************************************/
/*
* Return the block back to the relevant slab
*/
void ejsFree(Ejs *ep, void *ptr, int slabIndex)
{
EjsSlab *slab;
EjsGCLink *block;
mprAssert(ep);
mprAssert(ptr);
if (slabIndex < 0 || slabIndex >= EJS_SLAB_MAX) {
mprAssert(slabIndex >= 0 && slabIndex < EJS_SLAB_MAX);
return;
}
slab = &ep->slabs[slabIndex];
#if BLD_FEATURE_ALLOC_LEAK_TRACK
if (slabIndex == EJS_SLAB_VAR) {
EjsVar *vp, *np, *prev;
/*
* Remove the block rom the alloc list. WARNING: this is slow
* and should not be used in production code.
*/
vp = (EjsVar*) ptr;
prev = 0;
for (np = (EjsVar*) slab->allocList[0].next; np;
np = (EjsVar*) np->gc.next) {
if (vp == np) {
if (prev) {
prev->gc.next = (EjsGCLink*) np->gc.next;
} else {
slab->allocList[0].next = (EjsGCLink*) np->gc.next;
}
break;
}
prev = np;
}
if (np == 0) {
mprAssert(0);
}
}
#endif
/*
* Insert into the free list. Only use the next ptr
*/
block = (EjsGCLink*) ptr;
#if BLD_DEBUG
#if !BREW || BREW_SIMULATOR
if ((uint) block == breakAddr) {
mprBreakpoint(MPR_LOC, "Watched Block");
}
#endif
mprAssert(block->magic == EJS_MAGIC);
block->magic = EJS_MAGIC_FREE;
#endif
block->next = slab->freeList.next;
slab->freeList.next = block;
#if BLD_FEATURE_ALLOC_STATS
slab->allocCount--;
if (++slab->freeCount >= slab->peakFree) {
slab->peakFree = slab->freeCount;
}
slab->totalReclaimed++;
if (slabIndex != 2) {
slabIndex = slabIndex;
}
#endif
}
/******************************************************************************/
/*
* Mark an object as being in-use. Traverse all properties for referenced
* objects and base classes.
*/
static void markObjByVar(Ejs *ep, EjsVar *obj)
{
EjsProperty *pp;
EjsVar *vp, *baseClass;
mprAssert(ep);
mprAssert(obj);
obj->objectState->gcMarked = 1;
#if BLD_DEBUG
if (ep->gc.debugLevel >= 3) {
int indent = min(ep->gc.gcIndent * 2, 32);
mprLog(ep, 0, "%.*s %-24s %.*s 0x%08X",
indent, " ",
obj->propertyName,
32 - indent, "................................ ",
(uint) obj->objectState);
ep->gc.gcIndent++;
}
ep->gc.objectsInUse++;
#endif
/*
* Traverse all referenced objects
* OPT -- optimize by directly accessing the object links and not using
* ejsGetFirst/NextProperty. Then just examine objects
* OPT -- first property in global is global. Should optimize this.
*/
pp = ejsGetFirstProperty(obj, EJS_ENUM_ALL);
while (pp) {
vp = ejsGetVarPtr(pp);
if (vp->type == EJS_TYPE_OBJECT) {
if (!vp->objectState->gcMarked) {
#if FUTURE
/*
* OPT -- we can use the dirty bit on objects to avoid
* visiting permanent objects that are clean. If so, don't
* forget the else case below.
*/
obj = vp->objectState;
if ((!obj->alive && !obj->permanent) || obj->dirty)
#endif
markObjByVar(ep, vp);
}
} else {
#if BLD_DEBUG
if (ep->gc.debugLevel >= 3) {
int indent = min(ep->gc.gcIndent * 2, 32);
mprLog(ep, 0, "%.*s %-24s %.*s %s",
indent, " ",
vp->propertyName,
32 - indent, "................................ ",
ejsGetVarTypeAsString(vp));
}
ep->gc.propertiesInUse++;
#endif
}
pp = ejsGetNextProperty(pp, EJS_ENUM_ALL);
}
/*
* Traverse the base class
*/
baseClass = obj->objectState->baseClass;
if (baseClass) {
mprAssert(baseClass->type == EJS_TYPE_OBJECT);
mprAssert(baseClass->objectState);
if (baseClass->objectState) {
if (! baseClass->objectState->gcMarked) {
markObjByVar(ep, baseClass);
}
}
}
#if BLD_DEBUG
if (ep->gc.debugLevel >= 3) {
ep->gc.gcIndent--;
}
#endif
}
/******************************************************************************/
/*
* Mark phase. Examine all variable frames and the return result.
*/
static void mark(Ejs *ep)
{
EjsVar *vp;
int i;
#if BLD_DEBUG
if (ep->gc.debugLevel >= 3) {
mprLog(ep, 0, " ");
mprLog(ep, 0, "GC: Marked Blocks:");
}
#endif
if (ep->frames) {
for (i = 0; i < mprGetItemCount(ep->frames); i++) {
vp = (EjsVar*) mprGetItem(ep->frames, i);
mprAssert(vp->type == EJS_TYPE_OBJECT);
if (! vp->objectState->gcMarked) {
markObjByVar(ep, vp);
}
}
}
vp = ep->result;
if (vp && vp->type == EJS_TYPE_OBJECT && ! vp->objectState->gcMarked) {
markObjByVar(ep, vp);
}
vp = ep->currentObj;
if (vp && vp->type == EJS_TYPE_OBJECT && ! vp->objectState->gcMarked) {
markObjByVar(ep, vp);
}
vp = ejsGetVarPtr(ep->currentProperty);
if (vp && vp->type == EJS_TYPE_OBJECT && ! vp->objectState->gcMarked) {
markObjByVar(ep, vp);
}
/*
* OPT -- we could mark master as "mark permanent" somehow and
* then we would not need to walk the master objects.
*/
if (ep->slabAllocContext == ep->service->master) {
if (ep->service->master->global) {
markObjByVar(ep, ep->service->master->global);
}
}
#if BLD_DEBUG
if (ep->gc.debugLevel >= 3) {
mprLog(ep, 0, " ");
}
#endif
}
/******************************************************************************/
#if UNUSED
static void resetMark(EjsVar *obj)
{
EjsProperty *pp;
EjsVar *vp, *baseClass;
obj->objectState->gcMarked = 0;
obj->objectState->visited = 1;
pp = ejsGetFirstProperty(obj, EJS_ENUM_ALL);
while (pp) {
vp = ejsGetVarPtr(pp);
if (vp->type == EJS_TYPE_OBJECT && !vp->objectState->visited) {
resetMark(vp);
}
pp = ejsGetNextProperty(pp, EJS_ENUM_ALL);
}
baseClass = obj->objectState->baseClass;
if (baseClass) {
mprAssert(baseClass->type == EJS_TYPE_OBJECT);
mprAssert(baseClass->objectState);
if (baseClass->objectState) {
if (! baseClass->objectState->visited) {
resetMark(baseClass);
}
}
}
obj->objectState->visited = 0;
}
/******************************************************************************/
/*
* Mark phase. Examine all variable frames and the return result.
*/
static void resetAllMarks(Ejs *ep)
{
EjsVar *vp;
int i;
for (i = 0; i < mprGetItemCount(ep->frames); i++) {
vp = (EjsVar*) mprGetItem(ep->frames, i);
resetMark(vp);
}
if (ep->result && ep->result->type == EJS_TYPE_OBJECT &&
! ep->result->objectState->gcMarked) {
resetMark(ep->result);
}
}
#endif
/******************************************************************************/
/*
* Sweep up the garbage
*/
static void resetMarks(Ejs *ep, EjsSlab *slab)
{
EjsVar *vp;
EjsObj *obj;
int gen, i;
for (gen = EJS_GEN_NEW; gen < EJS_GEN_MAX; gen++) {
obj = (EjsObj*) slab->allocList[gen].next;
for (; obj; obj = (EjsObj*) obj->gc.next) {
obj->gcMarked = 0;
obj->visited = 0;
}
}
if (ep->frames) {
for (i = 0; i < mprGetItemCount(ep->frames); i++) {
vp = (EjsVar*) mprGetItem(ep->frames, i);
mprAssert(vp->type == EJS_TYPE_OBJECT);
vp->objectState->gcMarked = 0;
vp->objectState->visited = 0;
}
}
if (ep->result && ep->result->type == EJS_TYPE_OBJECT) {
ep->result->objectState->gcMarked = 0;
}
}
/******************************************************************************/
/*
* Mark all permanent and non-alive objects
*/
static void markPerm(Ejs *ep, uint gen)
{
EjsSlab *slab;
EjsObj *obj;
slab = &ep->slabs[EJS_SLAB_OBJ];
for (obj = (EjsObj*) slab->allocList[gen].next; obj; ) {
if (! obj->gcMarked) {
if (!obj->alive || obj->permanent) {
markObj(obj);
}
}
obj = (EjsObj*) obj->gc.next;
}
}
/******************************************************************************/
static void markObj(EjsObj *obj)
{
EjsProperty *pp;
EjsPropLink *lp, *head;
EjsObj *op;
mprAssert(obj);
obj->gcMarked = 1;
head = &obj->link;
for (lp = head->next; lp != head; lp = lp->next) {
pp = ejsGetPropertyFromLink(lp);
if (pp->var.type == EJS_TYPE_OBJECT) {
op = pp->var.objectState;
if (op != 0 && !op->gcMarked) {
markObj(op);
}
}
}
}
/******************************************************************************/
/*
* Sweep up the garbage. Return the number of objects freed.
*/
static int sweep(Ejs *ep, uint gen)
{
EjsSlab *slab;
EjsObj *obj, *next, *prev;
int count;
slab = &ep->slabs[EJS_SLAB_OBJ];
/*
* Examine allocated objects in the specified generation (only).
* NOTE: we only sweep object allocated to this interpreter and so
* we do not sweep any permanent objects in the default interpreter.
*/
prev = 0;
count = 0;
for (obj = (EjsObj*) slab->allocList[gen].next; obj; obj = next) {
next = (EjsObj*) obj->gc.next;
#if BLD_DEBUG && (!BREW || BREW_SIMULATOR)
if ((uint) obj == breakAddr) {
mprBreakpoint(MPR_LOC, "Watched Block");
}
#endif
/*
* If object has not been marked inuse and is not a permanent
* object, then free it.
*/
if (! obj->gcMarked && obj->alive && !obj->permanent) {
#if BLD_DEBUG
if (ep->gc.debugLevel >= 2) {
if (obj->objName) {
mprLog(ep, 0, "GC: destroy %-18s %10d, %8X",
obj->objName, (uint) obj, (uint) obj);
} else {
mprLog(ep, 0, "GC: destroy UNKNOWN %x", (uint) obj);
}
}
#endif
if (ejsDestroyObj(ep, obj) < 0) {
prev = obj;
obj->gcMarked = 0;
continue;
}
if (prev) {
prev->gc.next = (EjsGCLink*) next;
} else {
slab->allocList[gen].next = (EjsGCLink*) next;
}
count++;
} else {
prev = obj;
/* Reset for next time */
obj->gcMarked = 0;
}
}
if (gen == (EJS_GEN_OLD - 1)) {
slab->lastRecentBlock = prev;
}
#if BLD_FEATURE_ALLOC_STATS
slab->totalSweeps++;
#endif
#if BLD_DEBUG
if (ep->gc.debugLevel > 0) {
mprLog(ep, 0, "GC: Sweep freed %d objects", count);
}
#endif
return count;
}
/******************************************************************************/
/*
* Sweep all variables
*/
void ejsSweepAll(Ejs *ep)
{
EjsSlab *slab;
EjsObj *obj, *next, *prev;
int gen;
slab = &ep->slabs[EJS_SLAB_OBJ];
for (gen = EJS_GEN_NEW; gen < EJS_GEN_MAX; gen++) {
prev = 0;
for (obj = (EjsObj*) slab->allocList[gen].next; obj; obj = next) {
next = (EjsObj*) obj->gc.next;
ejsDestroyObj(ep, obj);
}
break;
}
}
/******************************************************************************/
bool ejsObjIsCollectable(EjsVar *vp)
{
if (vp == 0 || !ejsVarIsObject(vp)) {
return 0;
}
return (vp->objectState->alive && !vp->objectState->permanent);
}
/******************************************************************************/
#if FUTURE
static void ageGenerations(Ejs *ep)
{
EjsSlab *slab;
EjsGCLink *oldList;
int gen;
slab = &ep->slabs[EJS_SLAB_OBJ];
/*
* Age all blocks. First append all (old - 1) blocks onto the old
* alloc list
*/
oldList = &slab->allocList[EJS_GEN_OLD];
if (slab->lastRecentBlock) {
slab->lastRecentBlock->gc.next = oldList->next;
oldList->next = (EjsGCLink*) slab->lastRecentBlock;
}
/*
* Now simply copy all allocation lists up one generation
*/
for (gen = EJS_GEN_OLD - 1; gen > 0; gen--) {
slab->allocList[gen] = slab->allocList[gen - 1];
}
slab->allocList[0].next = 0;
}
#endif
/******************************************************************************/
/*
* Collect the garbage. This is a mark and sweep over all possible objects.
* If an object is not referenced, it and all contained properties will be
* freed. If a slabIndex is provided, the collection halts when a block is
* available for allocation on that slab.
*
* Return 0 if memory is now available after collecting garbage. Otherwise,
* return MPR_ERR_MEMORY.
*/
int ejsCollectGarbage(Ejs *ep, int slabIndex)
{
EjsGeneration gen;
if (ep->flags & EJS_FLAGS_DONT_GC) {
return -1;
}
/*
* Prevent destructors invoking the garbage collector
*/
if (ep->gc.collecting) {
return 0;
}
ep->gc.collecting = 1;
resetMarks(ep, &ep->slabs[EJS_SLAB_OBJ]);
/*
* Examine each generation of objects starting with the most recent
* generation. Stop scanning when we have a free block to use.
*/
for (gen = EJS_GEN_NEW; gen < EJS_GEN_MAX; gen++) {
if (slabIndex >= 0 && ep->slabs[slabIndex].freeList.next) {
break;
}
/*
* FUTURE OPT. Should mark objects in new generation and those
* with a dirty bit set in older generations. Don't need to mark
* entire heap. But how to keep list of dirty objects.
*/
mark(ep);
markPerm(ep, gen);
sweep(ep, gen);
/* FUTURE - not using generations yet */
break;
}
/*
* FUTURE -- not using generations yet.
*
* ageGenerations(ep);
*/
ep->gc.workDone = 0;
ep->gc.collecting = 0;
return (gen < EJS_GEN_MAX) ? 0 : MPR_ERR_MEMORY;
}
/******************************************************************************/
/*
* Should be called when the app has been idle for a little while and when it
* is likely to be idle a bit longer. Call ejsIsTimeForGC to see if this is
* true. Return the count of objects collected .
*/
int ejsIncrementalCollectGarbage(Ejs *ep)
{
int count;
if (ep->gc.collecting) {
return 0;
}
ep->gc.collecting = 1;
resetMarks(ep, &ep->slabs[EJS_SLAB_OBJ]);
mark(ep);
/* Not generational yet */
count = sweep(ep, EJS_GEN_NEW);
ep->gc.collecting = 0;
ep->gc.workDone = 0;
return count;
}
/******************************************************************************/
#if BLD_DEBUG
void ejsDumpObjects(Ejs *ep)
{
int oldDebugLevel;
mprLog(ep, 0, "Dump of objects in use\n");
oldDebugLevel = ep->gc.debugLevel;
ep->gc.debugLevel = 3;
ep->gc.objectsInUse = 0;
ep->gc.propertiesInUse = 0;
ep->gc.collecting = 1;
resetMarks(ep, &ep->slabs[EJS_SLAB_OBJ]);
mark(ep);
ep->gc.collecting = 0;
ep->gc.debugLevel = oldDebugLevel;
mprLog(ep, 0, "%d objects and %d properties in use",
ep->gc.objectsInUse, ep->gc.propertiesInUse);
mprLog(ep, 0, "%d object bytes, %d property bytes and %d total",
(int) (ep->gc.objectsInUse * sizeof(EjsObj)),
(int) (ep->gc.propertiesInUse * sizeof(EjsProperty)),
(int) ((ep->gc.objectsInUse * sizeof(EjsObj) +
ep->gc.propertiesInUse * sizeof(EjsProperty))));
}
#endif
/******************************************************************************/
/*
* Return true if there is time to do a garbage collection and if we will
* benefit from it.
*/
int ejsIsTimeForGC(Ejs *ep, int timeTillNextEvent)
{
EjsGC *gc;
if (timeTillNextEvent < EJS_MIN_TIME_FOR_GC) {
/*
* Not enough time to complete a collection
*/
return 0;
}
gc = &ep->gc;
/*
* Return if we haven't done enough work to warrant a collection
* Trigger a little short of the work quota to try to run GC before
* a demand allocation requires it.
*/
if (!gc->enable || !gc->enableIdleCollect ||
(gc->workDone < (gc->workQuota - EJS_GC_MIN_WORK_QUOTA))) {
return 0;
}
#if UNUSED
mprLog(ep, 0, "Time for GC. Work done %d, time till next event %d",
gc->workDone, timeTillNextEvent);
#endif
return 1;
}
/******************************************************************************/
/*
* Return the amount of memory in use by EJS
*/
uint ejsGetUsedMemory(Ejs *ep)
{
#if BLD_FEATURE_ALLOC_STATS
EjsSlab *slab;
int i, totalMemory, slabMemory;
totalMemory = 0;
for (i = 0; i < EJS_SLAB_MAX; i++) {
slab = &ep->slabs[i];
slabMemory = slab->allocCount * slab->size;
totalMemory += slabMemory;
}
return totalMemory;
#else
return 0;
#endif
}
/******************************************************************************/
/*
* Return the amount of memory allocated by EJS
*/
uint ejsGetAllocatedMemory(Ejs *ep)
{
#if BLD_FEATURE_ALLOC_STATS
EjsSlab *slab;
int i, totalMemory, slabMemory;
totalMemory = 0;
for (i = 0; i < EJS_SLAB_MAX; i++) {
slab = &ep->slabs[i];
slabMemory = (slab->allocCount + slab->freeCount) * slab->size;
totalMemory += slabMemory;
}
return totalMemory;
#else
return 0;
#endif
}
/******************************************************************************/
/*
* On a memory allocation failure, go into graceful degrade mode. Set all
* slab allocation chunk increments to 1 so we can create an exception block
* to throw.
*/
static void ejsGracefulDegrade(Ejs *ep)
{
EjsSlab *slab;
int i;
mprLog(ep, 1, "WARNING: Memory almost depleted. In graceful degrade mode");
for (i = 0; i < EJS_SLAB_MAX; i++) {
slab = &ep->slabs[i];
slab->allocIncrement = 8;
}
ep->gc.degraded = 1;
}
/******************************************************************************/
int ejsSetGCDebugLevel(Ejs *ep, int debugLevel)
{
int old;
old = ep->gc.debugLevel;
ep->gc.debugLevel = debugLevel;
return old;
}
/******************************************************************************/
int ejsSetGCMaxMemory(Ejs *ep, uint maxMemory)
{
int old;
old = ep->gc.maxMemory;
ep->gc.maxMemory = maxMemory;
return old;
}
/******************************************************************************/
bool ejsBlockInUseInt(EjsVar *vp)
{
if (vp) {
#if BLD_DEBUG
if (vp->gc.magic != EJS_MAGIC) {
return 0;
}
if (vp->type == EJS_TYPE_OBJECT && vp->objectState &&
vp->objectState->gc.magic != EJS_MAGIC) {
return 0;
}
#endif
return 1;
}
return 1;
}
/******************************************************************************/
#else
void ejsGarbageDummy() {}
#endif /* BLD_FEATURE_EJS */
/******************************************************************************/
/*
* Local variables:
* tab-width: 4
* c-basic-offset: 4
* End:
* vim:tw=78
* vim600: sw=4 ts=4 fdm=marker
* vim<600: sw=4 ts=4
*/