464 lines
15 KiB
C++
464 lines
15 KiB
C++
/*
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src/example1.cpp -- C++ version of an example application that shows
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how to use the various widget classes. For a Python implementation, see
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'../python/example1.py'.
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NanoGUI was developed by Wenzel Jakob <wenzel.jakob@epfl.ch>.
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The widget drawing code is based on the NanoVG demo application
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by Mikko Mononen.
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All rights reserved. Use of this source code is governed by a
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BSD-style license that can be found in the LICENSE.txt file.
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*/
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#include <nanogui/opengl.h>
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#include <nanogui/screen.h>
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#include <nanogui/window.h>
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#include <nanogui/layout.h>
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#include <nanogui/label.h>
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#include <nanogui/checkbox.h>
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#include <nanogui/button.h>
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#include <nanogui/toolbutton.h>
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#include <nanogui/popupbutton.h>
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#include <nanogui/combobox.h>
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#include <nanogui/progressbar.h>
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#include <nanogui/icons.h>
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#include <nanogui/messagedialog.h>
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#include <nanogui/textbox.h>
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#include <nanogui/slider.h>
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#include <nanogui/imagepanel.h>
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#include <nanogui/imageview.h>
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#include <nanogui/vscrollpanel.h>
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#include <nanogui/colorwheel.h>
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#include <nanogui/colorpicker.h>
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#include <nanogui/graph.h>
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#include <nanogui/tabwidget.h>
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#include <nanogui/texture.h>
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#include <nanogui/shader.h>
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#include <nanogui/renderpass.h>
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#include <iostream>
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#include <memory>
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#define STB_IMAGE_STATIC
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#define STB_IMAGE_IMPLEMENTATION
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#if defined(_MSC_VER)
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# pragma warning (disable: 4505) // don't warn about dead code in stb_image.h
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#elif defined(__GNUC__)
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# pragma GCC diagnostic ignored "-Wunused-function"
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#endif
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#include <stb_image.h>
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#include "grbl.h"
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#include <gtest/gtest.h>
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#include "grbl_communication.h"
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#include "machine.h"
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using namespace nanogui;
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grbl::machine cnc{};
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class SenderApp : public Screen, public grbl::machine_listener {
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public:
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Window *window;
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grbl::jog_state jog;
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Label *m_pos_x, *m_pos_y, *m_pos_z;
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TextBox *lblStatus, *lblSubstatus;
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nanogui::Color red = nanogui::Color(255, 0, 0, 255);
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int last_alarm = 0;
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SenderApp() : Screen(Vector2i(1024, 768), "GRBL Sender") {
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inc_ref();
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window = new Window(this, "Machine status");
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// window->set_fixed_height(Screen::size().y());
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window->set_position(Vector2i(0, 0));
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window->set_layout(new GroupLayout());
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// window->set_size(Screen::size());
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new Label(window, "Status", "sans-bold");
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Widget *status_holder = new Widget(window);
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status_holder->set_layout(new GridLayout());
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lblStatus = new TextBox(window, grbl::status_to_string(cnc.get_status().status));
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lblSubstatus = new TextBox(window, cnc.get_status().sub_status);
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// Machine pos
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new Label(window, "Machine pos", "sans-bold");
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Widget *mpos = new Widget(window);
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mpos->set_layout(new GridLayout());
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new Label(mpos, "X");
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m_pos_x = new Label(mpos, std::to_string(cnc.get_status().machine_pos[0]));
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new Label(mpos, "Y");
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m_pos_y = new Label(mpos, std::to_string(cnc.get_status().machine_pos[1]));
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new Label(mpos, "Z");
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m_pos_z = new Label(mpos, std::to_string(cnc.get_status().machine_pos[2]));
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// buttons to change state
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new Label(window, "Actions", "sans-bold");
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Widget *actions = new Widget(window);
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actions->set_layout(new BoxLayout(Orientation::Horizontal));
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Button *btnUnlock = new Button(actions, "Unlock");
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btnUnlock->set_callback([&] {
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cnc.request_unlock();
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});
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Button *btnHome = new Button(actions, "Home");
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btnHome->set_callback([&] {
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cnc.request_home();
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});
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Button *btnReset = new Button(actions, "Reset");
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btnReset->set_background_color(red);
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btnReset->set_callback([&] {
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cnc.request_reset();
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});
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Button *btnCycleStart = new Button(actions, "Cycle Start");
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btnCycleStart->set_callback([&] {
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cnc.request_cycle_start();
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});
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Button *btnFeedHold = new Button(actions, "Feed Hold");
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btnFeedHold->set_callback([&] {
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cnc.request_feed_hold();
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});
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// No need to store a pointer, the data structure will be automatically
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// freed when the parent window is deleted
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new Label(window, "Program", "sans-bold");
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Button *btnLoadProgram = new Button(window, "Load");
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btnLoadProgram->set_callback([&] {
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auto path = file_dialog(
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{{"nc", "G-Code files"},
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{"ngc", "G-Code files"}}, false);
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grbl::program pgm{path};
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if (pgm.is_loaded) {
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cnc.run_program(pgm);
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}
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});
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btnLoadProgram->set_tooltip("short tooltip");
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// Alternative construction notation using variadic template
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btnLoadProgram = window->add<Button>("Styled", FA_ROCKET);
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btnLoadProgram->set_background_color(Color(0, 0, 255, 25));
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btnLoadProgram->set_callback([] { std::cout << "pushed!" << std::endl; });
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btnLoadProgram->set_tooltip("This button has a fairly long tooltip. It is so long, in "
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"fact, that the shown text will span several lines.");
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new Label(window, "Toggle buttons", "sans-bold");
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btnLoadProgram = new Button(window, "Toggle me");
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btnLoadProgram->set_flags(Button::ToggleButton);
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btnLoadProgram->set_change_callback([](bool state) { std::cout << "Toggle button state: " << state << std::endl; });
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new Label(window, "Radio buttons", "sans-bold");
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btnLoadProgram = new Button(window, "Radio button 1");
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btnLoadProgram->set_flags(Button::RadioButton);
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btnLoadProgram = new Button(window, "Radio button 2");
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btnLoadProgram->set_flags(Button::RadioButton);
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new Label(window, "A tool palette", "sans-bold");
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Widget *tools = new Widget(window);
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tools->set_layout(new BoxLayout(Orientation::Horizontal,
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Alignment::Middle, 0, 6));
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btnLoadProgram = new ToolButton(tools, FA_CLOUD);
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btnLoadProgram = new ToolButton(tools, FA_FAST_FORWARD);
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btnLoadProgram = new ToolButton(tools, FA_COMPASS);
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btnLoadProgram = new ToolButton(tools, FA_UTENSILS);
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new Label(window, "Popup buttons", "sans-bold");
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PopupButton *popup_btn = new PopupButton(window, "Popup", FA_FLASK);
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Popup *popup = popup_btn->popup();
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popup->set_layout(new GroupLayout());
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new Label(popup, "Arbitrary widgets can be placed here");
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new CheckBox(popup, "A check box");
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// popup right
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popup_btn = new PopupButton(popup, "Recursive popup", FA_CHART_PIE);
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Popup *popup_right = popup_btn->popup();
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popup_right->set_layout(new GroupLayout());
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new CheckBox(popup_right, "Another check box");
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// popup left
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popup_btn = new PopupButton(popup, "Recursive popup", FA_DNA);
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popup_btn->set_side(Popup::Side::Left);
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Popup *popup_left = popup_btn->popup();
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popup_left->set_layout(new GroupLayout());
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new CheckBox(popup_left, "Another check box");
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perform_layout();
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// All NanoGUI widgets are initialized at this point. Now
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// create shaders to draw the main window contents.
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//
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// NanoGUI comes with a simple wrapper around OpenGL 3, which
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// eliminates most of the tedious and error-prone shader and buffer
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// object management.
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m_render_pass = new RenderPass({this});
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m_render_pass->set_clear_color(0, Color(0.3f, 0.3f, 0.32f, 1.f));
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m_shader = new Shader(
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m_render_pass,
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/* An identifying name */
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"a_simple_shader",
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#if defined(NANOGUI_USE_OPENGL)
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R"(/* Vertex shader */
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#version 330
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uniform mat4 mvp;
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in vec3 position;
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void main() {
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gl_Position = mvp * vec4(position, 1.0);
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})",
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/* Fragment shader */
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R"(#version 330
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out vec4 color;
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uniform float intensity;
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void main() {
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color = vec4(vec3(intensity), 1.0);
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})"
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#elif defined(NANOGUI_USE_GLES)
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R"(/* Vertex shader */
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precision highp float;
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uniform mat4 mvp;
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attribute vec3 position;
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void main() {
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gl_Position = mvp * vec4(position, 1.0);
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})",
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/* Fragment shader */
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R"(precision highp float;
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uniform float intensity;
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void main() {
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gl_FragColor = vec4(vec3(intensity), 1.0);
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})"
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#elif defined(NANOGUI_USE_METAL)
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R"(using namespace metal;
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struct VertexOut {
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float4 position [[position]];
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};
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vertex VertexOut vertex_main(const device packed_float3 *position,
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constant float4x4 &mvp,
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uint id [[vertex_id]]) {
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VertexOut vert;
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vert.position = mvp * float4(position[id], 1.f);
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return vert;
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})",
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/* Fragment shader */
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R"(using namespace metal;
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fragment float4 fragment_main(const constant float &intensity) {
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return float4(intensity);
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})"
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#endif
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);
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uint32_t indices[3 * 2] = {
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0, 1, 2,
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2, 3, 0
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};
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float positions[3 * 4] = {
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-1.f, -1.f, 0.f,
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1.f, -1.f, 0.f,
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1.f, 1.f, 0.f,
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-1.f, 1.f, 0.f
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};
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m_shader->set_buffer("indices", VariableType::UInt32, {3 * 2}, indices);
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m_shader->set_buffer("position", VariableType::Float32, {4, 3}, positions);
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m_shader->set_uniform("intensity", 0.5f);
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}
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bool resize_event(const Vector2i& size) override {
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return Screen::resize_event(size);
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}
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void on_connected() override {
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}
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void on_disconnected() override {
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}
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void on_realtime_status_report(grbl::realtime_status_report report) override {
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lblStatus->set_value(grbl::status_to_string(cnc.get_status().status) + " ");
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if (cnc.get_status().status == grbl::machine_status::alarm) {
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lblSubstatus->set_value(grbl::alarm_to_string(last_alarm));
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} else {
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lblSubstatus->set_value(cnc.get_status().sub_status);
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}
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m_pos_x->set_caption(std::to_string(cnc.get_status().machine_pos[0]));
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m_pos_y->set_caption(std::to_string(cnc.get_status().machine_pos[1]));
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m_pos_z->set_caption(std::to_string(cnc.get_status().machine_pos[2]));
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}
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void on_banner(std::string line) override {
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}
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void on_message(std::string message) override {
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set_caption(message);
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}
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void on_alarm(int alarm) override {
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last_alarm = alarm;
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}
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bool keyboard_event(int key, int scancode, int action, int modifiers) override {
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if (Screen::keyboard_event(key, scancode, action, modifiers))
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return true;
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if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) {
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set_visible(false);
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return true;
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}
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auto new_jog = jog;
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if (key == GLFW_KEY_LEFT_SHIFT) {
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if (action == GLFW_PRESS) {
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new_jog.speed_fast_pressed = true;
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} else if (action == GLFW_RELEASE) {
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new_jog.speed_fast_pressed = false;
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}
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}
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if (key == GLFW_KEY_LEFT_CONTROL) {
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if (action == GLFW_PRESS) {
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new_jog.speed_slow_pressed = true;
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} else if (action == GLFW_RELEASE) {
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new_jog.speed_slow_pressed = false;
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}
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}
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if (key == GLFW_KEY_UP) {
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if (action == GLFW_PRESS) {
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new_jog.up_pressed = true;
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} else if (action == GLFW_RELEASE) {
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new_jog.up_pressed = false;
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}
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}
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if (key == GLFW_KEY_DOWN) {
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if (action == GLFW_PRESS) {
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new_jog.down_pressed = true;
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} else if (action == GLFW_RELEASE) {
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new_jog.down_pressed = false;
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}
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}
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if (key == GLFW_KEY_LEFT) {
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if (action == GLFW_PRESS) {
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new_jog.left_pressed = true;
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} else if (action == GLFW_RELEASE) {
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new_jog.left_pressed = false;
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}
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}
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if (key == GLFW_KEY_RIGHT) {
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if (action == GLFW_PRESS) {
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new_jog.right_pressed = true;
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} else if (action == GLFW_RELEASE) {
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new_jog.right_pressed = false;
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}
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}
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if (key == GLFW_KEY_PAGE_UP) {
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if (action == GLFW_PRESS) {
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new_jog.z_up_pressed = true;
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} else if (action == GLFW_RELEASE) {
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new_jog.z_up_pressed = false;
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}
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}
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if (key == GLFW_KEY_PAGE_DOWN) {
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if (action == GLFW_PRESS) {
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new_jog.z_down_pressed = true;
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} else if (action == GLFW_RELEASE) {
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new_jog.z_down_pressed = false;
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}
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}
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if (jog != new_jog) {
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cnc.request_jog(new_jog);
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jog = new_jog;
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}
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return false;
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}
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virtual void draw(NVGcontext *ctx) {
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// Animate the scrollbar
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// m_progress->set_value(std::fmod((float) glfwGetTime() / 10, 1.0f));
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// Draw the user interface
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Screen::draw(ctx);
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}
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virtual void draw_contents() {
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Matrix4f mvp = Matrix4f::scale(Vector3f(
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(float) m_size.y() / (float) m_size.x() * 0.25f, 0.25f, 0.25f)) *
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Matrix4f::rotate(Vector3f(0, 0, 1), (float) glfwGetTime());
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m_shader->set_uniform("mvp", mvp);
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m_render_pass->resize(framebuffer_size());
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m_render_pass->begin();
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m_shader->begin();
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m_shader->draw_array(Shader::PrimitiveType::Triangle, 0, 6, true);
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m_shader->end();
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m_render_pass->end();
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}
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private:
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ProgressBar *m_progress;
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ref<Shader> m_shader;
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ref<RenderPass> m_render_pass;
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using ImageHolder = std::unique_ptr<uint8_t[], void (*)(void *)>;
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std::vector<std::pair<ref<Texture>, ImageHolder>> m_images;
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int m_current_image;
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};
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int main(int argc, char **argv) {
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testing::InitGoogleTest(&argc, argv);
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auto result = RUN_ALL_TESTS();
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if (result) {
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exit(result);
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}
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try {
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nanogui::init();
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// scoped variables
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{
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ref<SenderApp> app = new SenderApp();
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app->dec_ref();
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app->draw_all();
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app->set_visible(true);
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cnc.set_listener(app);
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cnc.connect();
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nanogui::mainloop(1 / 60.f * 1000);
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}
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nanogui::shutdown();
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} catch (const std::exception& e) {
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std::string error_msg = std::string("Caught a fatal error: ") + std::string(e.what());
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std::cerr << error_msg << std::endl;
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return -1;
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} catch (...) {
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std::cerr << "Caught an unknown error!" << std::endl;
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return -2;
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}
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return 0;
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}
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