#include "heightmap.h" grbl::heightmap grbl::heightmap::from_params(float from_x, float from_y, float to_x, float to_y, float resolution) { heightmap result{}; result.from_x = from_x; result.from_y = from_y; result.to_x = to_x; result.to_y = to_y; result.resolution = resolution; result.x_segments = static_cast(ceilf((to_x - from_x) / resolution)); result.y_segments = static_cast(ceilf((to_y - from_y) / resolution)); float y_pos = from_y; for (int y = 0; y < (result.y_segments + 1); y++) { float x_pos = from_x; for (int x = 0; x < (result.x_segments + 1); x++) { // add a bit of random wobble to make it visible [-10, +10] // float z = ((rand() / (float) RAND_MAX) - 0.5f) * 2.0f * 1.0f; float z = 0.0f; result.vertices.emplace_back(x_pos, y_pos, z); x_pos += resolution; } y_pos += resolution; } return result; }