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4 Commits

Author SHA1 Message Date
benny 368e5621d7 More work on heightmap probing. 2023-05-07 23:06:12 +03:00
benny 7e9be315cf Some rendering clean-up. 2023-05-07 12:13:55 +03:00
benny 616011ac55 Implemented render of program extents. 2023-05-07 11:23:58 +03:00
benny 71e51c5033 Implemented showing program extents 2023-05-07 11:05:01 +03:00
6 changed files with 569 additions and 81 deletions
+59
View File
@@ -0,0 +1,59 @@
Heightmap probing:
1. define the grid:
- from: x, y
- to: x, y
- step every: 5mm?
- clearance height: Z1.5
- start probing at: Z0.5
- max negative z: Z-0.5 (when to fail probing)
- z final safety height: Z15
- from and to can be filled from current project bounding box
2. probing
- machine moves at grid start position (x, y)
G0X0Y0
- gets down for initial probing
G38.2 Z-65 F100
- step back a bit (1mm, relative)
G91 G0 Z1
- seek again with lower feed rate
G38.2 Z-5 F5
- after first probe ever, this Z becomes reference 0
G10 L20 P0 Z0
- all subsequent probes will be relative to this
- for each probing location:
- G0 Z"clearance height"
- G0 XxxYyyy (next point location)
- G0 Z"start probing at"
- G38.2 Z-5 F5
- store Z offset and place it in the heightmap
3. modify loaded program with heightmap data
- foreach line in program
- if line contains a Z coordinate, update the Z according to the X and Y
- if line does not contain a Z coordinate, add a Z coordinate according to the X and Y
Edge finding
- prerequisites
- which edge to find? -X/+X/-Y/+Y
- bit diameter used
- put the
Corner finding
- which corner are we probing: up left, up right, bottom left, bottom right
- need to know the bit diameter
- use G38.2 to probe X edge and set that as current X - diam/2
Render arcs
Render quadratic splines
Render bezier splines
Synchronize executing program with render (show executed paths with different colors)
Show a progress bar when executing programs.
Add aggressive buffer execution policy and make it selectable.
DONE - Show program extents
DONE - Render program extents
DONE - show a bounding box for the program extents
+18
View File
@@ -682,6 +682,12 @@ void grbl::machine::request_jog_fixed(grbl::jog_direction dir, float distance, f
awaiting_responses++;
}
void grbl::machine::start_z_probe(float min_z, float feed_rate) {
std::string command = "G38.2 Z" + std::to_string(min_z) + "F" + std::to_string(feed_rate);
pipe->send(command);
awaiting_responses++;
}
bool grbl::jog_state::no_jogging() const {
return !(up_pressed || down_pressed || left_pressed || right_pressed || z_up_pressed || z_down_pressed);
}
@@ -812,6 +818,18 @@ void grbl::machine_state_idle::on_line_received(std::string line) {
// TODO: some parameters have more than two :
auto pieces = split_string(line, ":");
cnc->parameters[pieces[0]] = pieces[1];
if (starts_with(line, "PRB")) {
auto pieces = split_string(line, ":");
auto coords_as_string = split_string(pieces[1], ",");
float probe_coords[3];
for (auto i = 0; i < 3; i++) {
probe_coords[i] = std::stof(coords_as_string[i]);
}
bool probe_touched = pieces[2] == "1";
cnc->listener->on_probe_result(probe_touched, probe_coords);
}
}
}
+3
View File
@@ -126,6 +126,7 @@ struct machine_listener {
virtual void on_check_completed(bool success, size_t failed_index, size_t error) = 0;
virtual void on_settings_reloaded() = 0;
virtual void on_parameters_reloaded() = 0;
virtual void on_probe_result(bool probe_touched, float probe_coords[3]) = 0;
};
@@ -277,6 +278,8 @@ struct machine : public transport_callbacks {
// 0 = G54, 1 = G55, etc axis 0=X, 1=Y, 2=Z
void zero_offset_axis(int offset_index, int axis);
void start_z_probe(float min_z, float feed_rate);
protected:
void on_connected(transport *transport) override;
void on_disconnected(transport *transport) override;
+190 -7
View File
@@ -33,6 +33,7 @@
#include "render.h"
#include "glm/gtx/quaternion.hpp"
#include "nanogui/nanogui.h"
#include "glm/gtc/matrix_inverse.hpp"
#include <glm/ext/quaternion_float.hpp>
#include <glm/ext/quaternion_trigonometric.hpp>
#include <glm/vec3.hpp> // glm::vec3
@@ -68,7 +69,7 @@ public:
float cam_zoom = 0;
glm::quat cam_src_rotation = glm::quat(1.0, 0.0, 0.0, 0.0); // identity quaternion
Widget *info_layer;
Widget *info_layer, *heightmap_layer;
TabWidget *tab_widget;
VScrollPanel *settings_vscroll;
Widget *settings_layer;
@@ -93,30 +94,71 @@ public:
window->set_layout(new BoxLayout(nanogui::Orientation::Vertical));
tab_widget = window->add<TabWidget>();
tab_widget->set_tabs_draggable(true);
tab_widget->set_callback([&](int index) {
tab_widget->set_selected_index(index);
});
info_layer = tab_widget->add<Widget>();
tab_widget->append_tab("Info", info_layer);
info_layer->set_layout(new GroupLayout(10, 20, 30, 0));
info_layer->add<Label>("");
tab_widget->append_tab("Info", info_layer);
auto probe_layer = tab_widget->add<Widget>();
probe_layer->set_layout(new GroupLayout(10, 20, 30, 0));
probe_layer->add<Label>("");
add_status_markup();
add_dro_markup();
add_program_extents();
add_pins_markup();
add_jogging_markup();
add_work_parameters_markup();
add_z_probe_markup();
heightmap_layer = tab_widget->add<Widget>();
heightmap_layer->set_layout(new GroupLayout(10, 20, 30, 0));
heightmap_layer->add<Label>("");
tab_widget->append_tab("Heightmap", heightmap_layer);
add_heightmap_markup();
perform_layout();
m_render_pass = new RenderPass({this});
m_render_pass->set_clear_color(0, Color(0.3f, 0.3f, 0.32f, 1.f));
m_render_pass->set_clear_color(0, Color(0.13f, 0.13f, 0.13f, 1.f));
m_render_pass->set_depth_test(RenderPass::DepthTest::Always, true);
m_render_pass->set_cull_mode(RenderPass::CullMode::Disabled);
}
TextBox *txt_min_z, *txt_feed;
void add_z_probe_markup() {
info_layer->add<Label>("Z-Probe", "sans-bold", 20);
auto z_probe_holder = info_layer->add<Widget>();
z_probe_holder->set_layout(new BoxLayout(Orientation::Vertical, Alignment::Fill, 2, 2));
auto another_holder = z_probe_holder->add<Widget>();
another_holder->set_layout(new GridLayout(Orientation::Horizontal, 2, Alignment::Fill, 2, 2));
another_holder->add<Label>("Feed", "sans-bold");
txt_feed = another_holder->add<TextBox>("100");
txt_feed->set_editable(true);
txt_feed->set_fixed_width(100);
another_holder->add<Label>("Min Z", "sans-bold");
txt_min_z = another_holder->add<TextBox>("-65");
txt_min_z->set_editable(true);
txt_min_z->set_fixed_width(100);
z_probe_holder->add<Label>("");
auto btn_start_probing = z_probe_holder->add<Button>("Start probing");
btn_start_probing->set_callback([&]() {
cnc.start_z_probe(std::stof(txt_min_z->value()), std::stof(txt_feed->value()));
});
}
void add_work_parameters_markup() {
// work parameters
info_layer->add<Label>("Work parameters", "sans-bold", 20);
@@ -151,6 +193,9 @@ public:
if (pgm.load_from_file(path)) {
init_program_geometry();
set_program_extents();
fill_heightmap_from_model();
update_grid();
} else {
}
});
@@ -383,6 +428,122 @@ public:
});
}
TextBox *extents_min_x, *extents_max_x;
TextBox *extents_min_y, *extents_max_y;
TextBox *extents_min_z, *extents_max_z;
void add_program_extents() {
dro_ss << std::setprecision(3) << std::fixed;
// Program extents
info_layer->add<Label>("Program extents", "sans-bold", 20);
auto extents_holder = info_layer->add<Widget>();
extents_holder->set_layout(new GridLayout(Orientation::Horizontal, 3, Alignment::Fill, 4, 4));
extents_holder->add<Label>("X", "sans-bold", 20);
extents_min_x = extents_holder->add<TextBox>("");
extents_max_x = extents_holder->add<TextBox>("");
extents_holder->add<Label>("Y", "sans-bold", 20);
extents_min_y = extents_holder->add<TextBox>("");
extents_max_y = extents_holder->add<TextBox>("");
extents_holder->add<Label>("Z", "sans-bold", 20);
extents_min_z = extents_holder->add<TextBox>("");
extents_max_z = extents_holder->add<TextBox>("");
}
TextBox *txt_heightmap_from_x, *txt_heightmap_from_y;
TextBox *txt_heightmap_to_x, *txt_heightmap_to_y;
TextBox *txt_grid_res;
void add_heightmap_markup() {
heightmap_layer->add<Label>("Grid definition", "sans-bold", 20);
auto heightmap_params_holder = heightmap_layer->add<Widget>();
heightmap_params_holder->set_layout(new BoxLayout(Orientation::Vertical, Alignment::Fill, 4, 4));
// grid size
auto grid_size_holder = heightmap_params_holder->add<Widget>();
grid_size_holder->set_layout(new GridLayout(Orientation::Horizontal, 3, Alignment::Middle, 4, 4));
grid_size_holder->add<Label>("", "sans-bold", 20);
grid_size_holder->add<Label>("X", "sans-bold", 20);
grid_size_holder->add<Label>("Y", "sans-bold", 20);
grid_size_holder->add<Label>("From", "sans-bold", 20);
txt_heightmap_from_x = grid_size_holder->add<TextBox>("");
txt_heightmap_from_x->set_editable(true);
txt_heightmap_from_x->set_fixed_width(150);
txt_heightmap_from_y = grid_size_holder->add<TextBox>("");
txt_heightmap_from_y->set_editable(true);
txt_heightmap_from_y->set_fixed_width(150);
grid_size_holder->add<Label>("To", "sans-bold", 20);
txt_heightmap_to_x = grid_size_holder->add<TextBox>("");
txt_heightmap_to_x->set_editable(true);
txt_heightmap_to_x->set_fixed_width(150);
txt_heightmap_to_y = grid_size_holder->add<TextBox>("");
txt_heightmap_to_y->set_editable(true);
txt_heightmap_to_y->set_fixed_width(150);
grid_size_holder->add<Label>("");
auto btn = grid_size_holder->add<Button>("Fetch from model");
btn->set_callback([&]() {
fill_heightmap_from_model();
});
grid_size_holder->add<Label>("");
txt_heightmap_from_x->set_callback([&](const std::string& new_value) {
update_grid();
return true;
});
txt_heightmap_from_y->set_callback([&](const std::string& new_value) {
update_grid();
return true;
});
txt_heightmap_to_x->set_callback([&](const std::string& new_value) {
update_grid();
return true;
});
txt_heightmap_to_y->set_callback([&](const std::string& new_value) {
update_grid();
return true;
});
// grid resolution
auto grid_res_holder = heightmap_params_holder->add<Widget>();
grid_res_holder->set_layout(new BoxLayout(nanogui::Orientation::Horizontal, Alignment::Middle, 4, 4));
grid_res_holder->add<Label>("Grid resolution", "sans-bold", 20);
txt_grid_res = grid_res_holder->add<TextBox>("5");
txt_grid_res->set_editable(true);
txt_grid_res->set_fixed_width(150);
txt_grid_res->set_callback([&](const std::string& new_value) {
update_grid();
return true;
});
grid_res_holder->add<Label>("mm", "sans-bold", 20);
}
void fill_heightmap_from_model() {
auto min = renderer.get_extents_min();
auto max = renderer.get_extents_max();
txt_heightmap_from_x->set_value(std::to_string(min.x));
txt_heightmap_from_y->set_value(std::to_string(min.y));
txt_heightmap_to_x->set_value(std::to_string(max.x));
txt_heightmap_to_y->set_value(std::to_string(max.y));
}
void update_grid() {
auto from_x = std::stof(txt_heightmap_from_x->value());
auto from_y = std::stof(txt_heightmap_from_y->value());
auto to_x = std::stof(txt_heightmap_to_x->value());
auto to_y = std::stof(txt_heightmap_to_y->value());
auto res = std::stoi(txt_grid_res->value());
renderer.update_grid(from_x, from_y, to_x, to_y, res);
}
void add_pins_markup() {
// Pins
info_layer->add<Label>("Pins", "sans-bold", 20);
@@ -501,6 +662,20 @@ public:
cam_src_rotation = glm::quat(1.0, 0.0, 0.0, 0.0);
}
void set_program_extents() {
auto min = renderer.get_extents_min();
auto max = renderer.get_extents_max();
extents_min_x->set_value(std::to_string(min.x));
extents_max_x->set_value(std::to_string(max.x));
extents_min_y->set_value(std::to_string(min.y));
extents_max_y->set_value(std::to_string(max.y));
extents_min_z->set_value(std::to_string(min.z));
extents_max_z->set_value(std::to_string(max.z));
}
bool resize_event(const Vector2i& size) override {
// window->set_fixed_height(this->height() / 2);
tab_widget->set_fixed_height((this->height() - 30));
@@ -589,6 +764,15 @@ public:
last_alarm = alarm;
}
void on_probe_result(bool probe_touched, float *probe_coords) override {
std::stringstream ss;
ss << "Probing ended. Result: " << std::boolalpha << probe_touched << " at coords: ";
for (auto i = 0; i < 3; i++) {
ss << probe_coords[i] << ", ";
}
new MessageDialog(this, MessageDialog::Type::Warning, "Probe result", ss.str());
}
void on_check_completed(bool success, size_t failed_index, size_t error) override {
btn_check_program->set_background_color(success ? colGreen : color_red);
if (success) {
@@ -777,9 +961,8 @@ public:
glm::translate(glm::mat4(1.0f), -cam_target);
glm::mat4 model = glm::mat4(1.0f);
auto mvp = projection * view * model;
renderer.render(mvp, glm::vec2(fb_size.x(), fb_size.y()));
glm::mat3 normal_mat = glm::inverseTranspose(glm::mat3(view * model));
renderer.render(model, view, projection, normal_mat, glm::vec2(fb_size.x(), fb_size.y()));
}
m_render_pass->end();
+285 -69
View File
@@ -4,7 +4,6 @@
#include "glm/vec3.hpp"
#include "glm/vec4.hpp"
#include "glm/gtc/type_ptr.hpp"
//#include <GL/glext.h>
static const char *vs_code = R"(
#version 330
@@ -54,8 +53,113 @@ static const char *ps_code = R"(
}
)";
static const char *vs_heightmap_code = R"(
#version 330
void grbl::program_renderer::render(glm::mat4 mvp, glm::vec2 viewport_size) {
layout (location = 0) in vec3 position;
layout (location = 1) in vec3 normal;
layout (location = 2) in vec4 color;
uniform mat4 mmtx;
uniform mat4 vmtx;
uniform mat4 pmtx;
uniform mat3 nmtx;
out vec3 eye_space_normal;
out vec3 eye_space_position;
out vec4 diffuse_color;
void main() {
mat4 mvp = pmtx * vmtx * mmtx;
gl_Position = mvp * vec4(position, 1.0);
eye_space_position = (vmtx * mmtx * vec4(position, 1)).xyz;
eye_space_normal = normalize(nmtx * normal);
diffuse_color = color;
}
)";
static const char *ps_heightmap_code = R"(
#version 330
in vec3 eye_space_normal;
in vec3 eye_space_position;
in vec4 diffuse_color;
out vec4 color;
void main() {
vec3 normal = normalize(eye_space_normal);
vec3 light_dir = normalize(vec3(0, 0, 1));
vec4 ambient_color = vec4(0.1, 0.1, 0.1, 1);
float n_dot_l = max(dot(normal, light_dir), 0.0);
color = n_dot_l * diffuse_color + ambient_color;
}
)";
static void add_vertex(std::vector<float>& buffer_data, glm::vec3 v, glm::vec3 n, glm::vec4 col) {
buffer_data.push_back(v.x);
buffer_data.push_back(v.y);
buffer_data.push_back(v.z);
buffer_data.push_back(n.x);
buffer_data.push_back(n.y);
buffer_data.push_back(n.z);
buffer_data.push_back(col.r);
buffer_data.push_back(col.g);
buffer_data.push_back(col.b);
buffer_data.push_back(col.a);
}
static void add_vertex(std::vector<float>& buffer_data, glm::vec3 v, glm::vec4 col) {
buffer_data.push_back(v.x);
buffer_data.push_back(v.y);
buffer_data.push_back(v.z);
buffer_data.push_back(col.r);
buffer_data.push_back(col.g);
buffer_data.push_back(col.b);
buffer_data.push_back(col.a);
}
static void add_line(std::vector<float>& buffer_data, glm::vec3 from, glm::vec4 from_col, glm::vec3 to, glm::vec4 to_col) {
add_vertex(buffer_data, from, from_col);
add_vertex(buffer_data, to, to_col);
}
static void add_line(std::vector<float>& buffer_data, glm::vec3 from, glm::vec3 to, glm::vec4 col) {
add_vertex(buffer_data, from, col);
add_vertex(buffer_data, to, col);
}
static void add_triangle(std::vector<float>& buffer_data, glm::vec3 p1, glm::vec3 p2, glm::vec3 p3, glm::vec3 n, glm::vec4 col) {
add_vertex(buffer_data, p1, n, col);
add_vertex(buffer_data, p2, n, col);
add_vertex(buffer_data, p3, n, col);
}
void grbl::program_renderer::render(glm::mat4 model, glm::mat4 view, glm::mat4 projection, glm::mat3 normal_mat, glm::vec2 viewport_size) {
// draw heightmap
heightmap_shader->bind();
heightmap_shader->set_mat4(glm::value_ptr(model), "mmtx");
heightmap_shader->set_mat4(glm::value_ptr(view), "vmtx");
heightmap_shader->set_mat4(glm::value_ptr(projection), "pmtx");
heightmap_shader->set_mat3(glm::value_ptr(normal_mat), "nmtx");
glBindVertexArray(heightmap_vao_id);
glDrawArrays(GL_TRIANGLES, 0, heightmap_vertices_count);
heightmap_shader->unbind();
auto mvp = projection * view * model;
// draw model
shader->bind();
shader->set_mat4(glm::value_ptr(mvp), "mvp");
shader->set_vec2(glm::value_ptr(viewport_size), "u_resolution");
@@ -63,7 +167,7 @@ void grbl::program_renderer::render(glm::mat4 mvp, glm::vec2 viewport_size) {
glBindVertexArray(vao_id);
glDrawArrays(GL_LINES, 0, vertices_count);
// draw spindle
auto spindle_xform = glm::translate(glm::mat4(1.0f), spindle_pos);
auto spindle_view = mvp * spindle_xform;
shader->set_mat4(glm::value_ptr(spindle_view), "mvp");
@@ -71,34 +175,46 @@ void grbl::program_renderer::render(glm::mat4 mvp, glm::vec2 viewport_size) {
glBindVertexArray(spindle_vao_id);
glDrawArrays(GL_LINES, 0, spindle_vertices_count);
shader->unbind();
// draw bounding box
auto bbox_size = max_pos - min_pos;
// draw bit location
auto bbox_translation = glm::translate(glm::mat4(1.0f), min_pos);
auto bbox_scale = glm::scale(glm::mat4(1.0f), bbox_size);
auto bbox_view = mvp * bbox_translation * bbox_scale;
shader->set_mat4(glm::value_ptr(bbox_view), "mvp");
glBindVertexArray(extents_vao_id);
glDrawArrays(GL_LINES, 0, extents_vertices_count);
shader->unbind();
}
void grbl::program_renderer::update(const grbl::program& pgm, const grbl::machine& cnc) {
if (!initialized) {
shader = new shader_program(vs_code, ps_code);
heightmap_shader = new shader_program(vs_heightmap_code, ps_heightmap_code);
initialize_spindle_buffers();
initialize_program_buffers();
initialize_extents_buffers();
initialize_heightmap_buffers();
initialized = true;
}
// update program with machine status
// build vbo and vao
vertices_count = build_vbo(pgm);
vertices_count = update_model_vbo(pgm);
auto work_pos = cnc.get_status().machine_pos;
auto offsets = cnc.get_current_work_offset_values();
for (int i = 0; i < 3; i++) {
work_pos[i] -= offsets[i];
auto machine_pos = glm::vec3{cnc.get_status().machine_pos[0],
cnc.get_status().machine_pos[1],
cnc.get_status().machine_pos[2]};
auto offsets = glm::vec3{cnc.get_current_work_offset_values()[0],
cnc.get_current_work_offset_values()[1],
cnc.get_current_work_offset_values()[2]};
spindle_pos = machine_pos - offsets;
}
spindle_pos = glm::vec3(work_pos[0], work_pos[1], work_pos[2]);
}
void grbl::program_renderer::initialize_spindle_buffers() {
glGenBuffers(1, &spindle_vbo_id);
@@ -106,56 +222,97 @@ void grbl::program_renderer::initialize_spindle_buffers() {
// vertex format: x, y, z, r, g, b, a
// stride: 28 bytes
const GLsizei sizeOfVertexInBytes = 28;
const GLsizei size_of_vertex_in_bytes = 28;
glBindVertexArray(spindle_vao_id);
glBindBuffer(GL_ARRAY_BUFFER, spindle_vbo_id);
glEnableVertexAttribArray(0); // vertices on stream 0
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeOfVertexInBytes, (void *) 0);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, size_of_vertex_in_bytes, (void *) nullptr);
glEnableVertexAttribArray(1); // vertex colors on stream 1
glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, sizeOfVertexInBytes, (void *) (sizeof(float) * 3));
glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, size_of_vertex_in_bytes, (void *) (sizeof(float) * 3));
// unbind vao
glBindVertexArray(0);
// construct spindle model
glm::vec4 col(1, 1, 0, 1); // yellow
glm::vec4 col(1, 1, 0, 1);
std::vector<float> buffer_data;
const float spindle_length = 3.5;
const size_t cone_granularity = 20;
for (int i = 0; i < cone_granularity; i++) {
float x = sinf((i / (float) cone_granularity) * 2.0f * M_PI);
float y = cosf((i / (float) cone_granularity) * 2.0f * M_PI);
float x = sinf((i / (float) cone_granularity) * 2.0f * glm::pi<float>());
float y = cosf((i / (float) cone_granularity) * 2.0f * glm::pi<float>());
// from
buffer_data.push_back(0);
buffer_data.push_back(0);
buffer_data.push_back(0);
buffer_data.push_back(col.r);
buffer_data.push_back(col.g);
buffer_data.push_back(col.b);
buffer_data.push_back(col.a);
// to
buffer_data.push_back(x);
buffer_data.push_back(y);
buffer_data.push_back(spindle_length);
buffer_data.push_back(col.r);
buffer_data.push_back(col.g);
buffer_data.push_back(col.b);
buffer_data.push_back(col.a);
add_line(buffer_data, {0, 0, 0}, {x, y, spindle_length}, col);
}
glBindBuffer(GL_ARRAY_BUFFER, spindle_vbo_id);
glBufferData(GL_ARRAY_BUFFER, sizeof(float) * buffer_data.size(), buffer_data.data(), GL_STATIC_DRAW);
spindle_vertices_count = buffer_data.size() * sizeof(float) / sizeOfVertexInBytes;
spindle_vertices_count = buffer_data.size() * sizeof(float) / size_of_vertex_in_bytes;
}
void grbl::program_renderer::initialize_extents_buffers() {
glGenBuffers(1, &extents_vbo_id);
glGenVertexArrays(1, &extents_vao_id);
// vertex format: x, y, z, r, g, b, a
// stride: 28 bytes
const GLsizei size_of_vertex_in_bytes = 28;
// we're going to draw a simple box for the extents
// box is made up of 8 vertices and 12 lines
glBindVertexArray(extents_vao_id);
glBindBuffer(GL_ARRAY_BUFFER, extents_vbo_id);
glEnableVertexAttribArray(0); // vertices on stream 0
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, size_of_vertex_in_bytes, (void *) 0);
glEnableVertexAttribArray(1); // vertex colors on stream 1
glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, size_of_vertex_in_bytes, (void *) (sizeof(float) * 3));
// unbind vao
glBindVertexArray(0);
// we're going to make the box as unit box and scale it when rendering
// since we're going to reuse the same box for all loaded programs.
// or at least we'll try to.
// construct box
glm::vec4 col(1, 0.7, 0.3, 1);
// box will range from [0,0,0] to [1,1,1] and we'll use
// translation and scaling afterward if needed to place it
std::vector<float> buffer_data;
// bottom plane
add_line(buffer_data, {0, 0, 0}, {1, 0, 0}, col);
add_line(buffer_data, {1, 0, 0}, {1, 1, 0}, col);
add_line(buffer_data, {1, 1, 0}, {0, 1, 0}, col);
add_line(buffer_data, {0, 1, 0}, {0, 0, 0}, col);
// top plane
add_line(buffer_data, {0, 0, 1}, {1, 0, 1}, col);
add_line(buffer_data, {1, 0, 1}, {1, 1, 1}, col);
add_line(buffer_data, {1, 1, 1}, {0, 1, 1}, col);
add_line(buffer_data, {0, 1, 1}, {0, 0, 1}, col);
// add vertical lines connecting the planes
add_line(buffer_data, {0, 0, 0}, {0, 0, 1}, col);
add_line(buffer_data, {1, 0, 0}, {1, 0, 1}, col);
add_line(buffer_data, {1, 1, 0}, {1, 1, 1}, col);
add_line(buffer_data, {0, 1, 0}, {0, 1, 1}, col);
glBindBuffer(GL_ARRAY_BUFFER, extents_vbo_id);
glBufferData(GL_ARRAY_BUFFER, sizeof(float) * buffer_data.size(), buffer_data.data(), GL_STATIC_DRAW);
extents_vertices_count = buffer_data.size() * sizeof(float) / size_of_vertex_in_bytes;
}
void grbl::program_renderer::initialize_program_buffers() {
@@ -179,16 +336,14 @@ void grbl::program_renderer::initialize_program_buffers() {
glBindVertexArray(0);
}
GLsizei grbl::program_renderer::build_vbo(const grbl::program& pgm) {
GLsizei grbl::program_renderer::update_model_vbo(const grbl::program& pgm) {
static auto movement_re = std::regex(R"(([gG]0*1?\s+|[xXyYzZ]\s*[0-9\.\-]+))");
bool is_tool_on = false;
buffer_data.clear();
glm::vec3 tool_pos;
min_pos = max_pos = tool_pos = glm::vec3(0);
std::vector<float> buffer_data;
for (auto& i: pgm.instructions) {
if (i.type == grbl::instruction_type::gcode) {
@@ -231,35 +386,17 @@ GLsizei grbl::program_renderer::build_vbo(const grbl::program& pgm) {
auto from_color = glm::vec4(1.0f);
auto to_color = glm::vec4(1.0f);
if (is_tool_on) {
from_color = glm::vec4(1, 0, 0, 1);
to_color = glm::vec4(1, 0, 0, 1);
from_color = glm::vec4(1, 0.6, 0.6, 1);
to_color = glm::vec4(1, 0.6, 0.6, 1);
}
if (is_plunge) {
to_color = glm::vec4(1, 0, 0, 1);
to_color = glm::vec4(1, 0.6, 0.6, 1);
} else if (is_retract) {
to_color = glm::vec4(0, 1, 0, 1);
to_color = glm::vec4(0.6, 1, 0.6, 1);
}
// from
buffer_data.push_back(tool_pos.x);
buffer_data.push_back(tool_pos.y);
buffer_data.push_back(tool_pos.z);
buffer_data.push_back(from_color.r);
buffer_data.push_back(from_color.g);
buffer_data.push_back(from_color.b);
buffer_data.push_back(from_color.a);
// to
buffer_data.push_back(new_pos.x);
buffer_data.push_back(new_pos.y);
buffer_data.push_back(new_pos.z);
buffer_data.push_back(to_color.r);
buffer_data.push_back(to_color.g);
buffer_data.push_back(to_color.b);
buffer_data.push_back(to_color.a);
add_line(buffer_data, tool_pos, from_color, new_pos, to_color);
// calculate extents
min_pos.x = std::min(min_pos.x, new_pos.x);
@@ -275,8 +412,8 @@ GLsizei grbl::program_renderer::build_vbo(const grbl::program& pgm) {
}
}
const GLsizei sizeOfVertexInBytes = 28;
auto number_of_vertices = buffer_data.size() * sizeof(float) / sizeOfVertexInBytes;
const GLsizei size_of_vertex_in_bytes = 28;
auto number_of_vertices = buffer_data.size() * sizeof(float) / size_of_vertex_in_bytes;
glBindBuffer(GL_ARRAY_BUFFER, vbo_id);
glBufferData(GL_ARRAY_BUFFER, sizeof(float) * buffer_data.size(), buffer_data.data(), GL_STATIC_DRAW);
@@ -284,6 +421,83 @@ GLsizei grbl::program_renderer::build_vbo(const grbl::program& pgm) {
return number_of_vertices;
}
void grbl::program_renderer::update_grid(float from_x, float from_y, float to_x, float to_y, int resolution) {
int x_segments = ceil((to_x - from_x) / resolution);
int y_segments = ceil((to_y - from_y) / resolution);
glm::vec4 color = {0.5, 0.3, 0, 1};
std::vector<glm::vec3> vertices;
float y_pos = from_y;
for (int y = 0; y < (y_segments + 1); y++) {
float x_pos = from_x;
for (int x = 0; x < (x_segments + 1); x++) {
vertices.emplace_back(x_pos, y_pos, 0);
x_pos += resolution;
}
y_pos += resolution;
}
std::vector<float> buffer_data;
for (int y = 0; y < y_segments; y++) {
for (int x = 0; x < x_segments; x++) {
int current = x + y * (x_segments + 1);
int next = current + 1;
int bottom = next + x_segments;
int bottom_next = bottom + 1;
auto p1 = vertices[current];
auto p2 = vertices[bottom];
auto p3 = vertices[next];
glm::vec3 normal = glm::normalize(glm::cross(p1 - p2, p3 - p1));
add_triangle(buffer_data, p1, p2, p3, normal, color);
p1 = vertices[next];
p2 = vertices[bottom];
p3 = vertices[bottom_next];
normal = glm::normalize(glm::cross(p1 - p2, p3 - p1));
add_triangle(buffer_data, p1, p2, p3, normal, color);
}
}
const GLsizei size_of_vertex_in_bytes = 40;
heightmap_vertices_count = buffer_data.size() * sizeof(float) / size_of_vertex_in_bytes;
glBindBuffer(GL_ARRAY_BUFFER, heightmap_vbo_id);
glBufferData(GL_ARRAY_BUFFER, sizeof(float) * buffer_data.size(), buffer_data.data(), GL_STATIC_DRAW);
}
void grbl::program_renderer::initialize_heightmap_buffers() {
glGenBuffers(1, &heightmap_vbo_id);
glGenVertexArrays(1, &heightmap_vao_id);
// for height map we are going to use solid rendering (triangles)
// we also need to send normals so that we can better see the shape of the map through lighting
// vertex format: v.x, v.y, v.z, n.x, n.y, n.z, r, g, b, a
// stride: 10 * 4 bytes => 40 bytes
const GLsizei size_of_vertex_in_bytes = 40;
glBindVertexArray(heightmap_vao_id);
glBindBuffer(GL_ARRAY_BUFFER, heightmap_vbo_id);
glEnableVertexAttribArray(0); // vertices on stream 0
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, size_of_vertex_in_bytes, (void *) 0);
glEnableVertexAttribArray(1); // normals on stream 1
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, size_of_vertex_in_bytes, (void *) (sizeof(float) * 3));
glEnableVertexAttribArray(2); // vertex colors on stream 2
glVertexAttribPointer(2, 4, GL_FLOAT, GL_FALSE, size_of_vertex_in_bytes, (void *) (sizeof(float) * 6));
// unbind vao
glBindVertexArray(0);
}
std::string get_shader_info_log(GLuint id) {
GLint log_length = 0;
glGetShaderiv(id, GL_INFO_LOG_LENGTH, &log_length);
@@ -301,7 +515,7 @@ std::string get_program_info_log(GLuint id) {
char error_log[log_length]; // length includes the NULL character
glGetProgramInfoLog(id, log_length, &log_length, &error_log[0]);
return std::string(error_log, log_length);
return {error_log, (size_t) log_length};
}
@@ -313,6 +527,7 @@ bool check_compile_error(GLuint shader_id) {
std::cerr << "Shader compile error: " << "(id: " << shader_id << ") - " << get_shader_info_log(shader_id) << std::endl;
glDeleteShader(shader_id);
exit(1);
return false;
}
@@ -324,6 +539,7 @@ bool check_link_error(GLuint program_id) {
std::cerr << "Shader program link error: " << "(id: " << program_id << ") - " << get_program_info_log(program_id) << std::endl;
glDeleteProgram(program_id);
exit(1);
return false;
}
+13 -4
View File
@@ -12,14 +12,15 @@ class shader_program;
class program_renderer {
public:
void update(const program& pgm, const machine& cnc);
void render(glm::mat4 mvp, glm::vec2 viewport_size);
void render(glm::mat4 model, glm::mat4 view, glm::mat4 projection, glm::mat3 normal_mat, glm::vec2 viewport_size);
glm::vec3 get_extents_min() const { return min_pos; };
glm::vec3 get_extents_max() const { return max_pos; };
void update_grid(float from_x, float from_y, float to_x, float to_y, int resolution);
private:
GLsizei build_vbo(const grbl::program& pgm);
GLsizei update_model_vbo(const grbl::program& pgm);
GLuint spindle_vbo_id;
GLuint spindle_vao_id;
@@ -27,16 +28,24 @@ private:
GLuint vbo_id;
GLuint vao_id;
std::vector<float> buffer_data;
GLuint extents_vbo_id;
GLuint extents_vao_id;
GLuint heightmap_vbo_id;
GLuint heightmap_vao_id;
shader_program *shader = nullptr;
shader_program *heightmap_shader = nullptr;
bool initialized = false;
glm::vec3 min_pos, max_pos, spindle_pos;
GLsizei vertices_count, spindle_vertices_count;
GLsizei vertices_count, spindle_vertices_count, extents_vertices_count, heightmap_vertices_count;
void initialize_program_buffers();
void initialize_spindle_buffers();
void initialize_extents_buffers();
void initialize_heightmap_buffers();
};