Added bi-linear interpolation for getting Z coordinate at any location in the grid.

This commit is contained in:
2023-05-14 00:03:36 +03:00
parent 91d438353d
commit c05a6a1ad2
6 changed files with 66 additions and 3 deletions
+2 -1
View File
@@ -24,6 +24,7 @@ set_property(TARGET glfw glfw_objects nanogui PROPERTY FOLDER "dependencies")
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_VISIBILITY_PRESET hidden)
set(TESTS grbl_test.cpp heightmap_test.cpp)
add_executable(sender main.cpp grbl.h grbl.cpp grbl_test.cpp grbl_communication.h grbl_communication.cpp grbl_machine.h grbl_machine.cpp string_utils.h render.h render.cpp heightmap.h heightmap.cpp)
add_executable(sender main.cpp grbl.h grbl.cpp ${TESTS} grbl_communication.h grbl_communication.cpp grbl_machine.h grbl_machine.cpp string_utils.h render.h render.cpp heightmap.h heightmap.cpp)
target_link_libraries(sender nanogui GL gtest gtest_main)
+35
View File
@@ -27,3 +27,38 @@ grbl::heightmap grbl::heightmap::from_params(float from_x, float from_y, float t
return result;
}
size_t grbl::heightmap::index_from_coords(float x, float y) const {
size_t result = 0;
for (auto& v: vertices) {
if (v.x == x && v.y == y) {
return result;
}
result++;
}
return 0;
}
// bi-linear interpolation
float grbl::heightmap::get_z_at(float x, float y) const {
// TODO: make faster by precalculating indices
float x1 = x - fmodf(x, resolution);
float x2 = x1 + resolution;
float y1 = y - fmodf(y, resolution);
float y2 = y1 + resolution;
float z11 = vertices[index_from_coords(x1, y1)].z;
float z12 = vertices[index_from_coords(x1, y2)].z;
float z21 = vertices[index_from_coords(x2, y1)].z;
float z22 = vertices[index_from_coords(x2, y2)].z;
float alpha_x = (x - x1) / resolution;
float a = z11 + (z21 - z11) * alpha_x;
float b = z12 + (z22 - z12) * alpha_x;
float alpha_y = (y - y1) / resolution;
float c = a + (b - a) * alpha_y;
return c;
}
+2
View File
@@ -9,6 +9,8 @@ namespace grbl {
struct heightmap {
static heightmap from_params(float from_x, float from_y, float to_x, float to_y, float resolution);
float get_z_at(float x, float y) const;
size_t index_from_coords(float x, float y) const;
float from_x, from_y;
float to_x, to_y;
+26
View File
@@ -0,0 +1,26 @@
#include <gtest/gtest.h>
#include "heightmap.h"
TEST(heightmap, get_z_at) {
auto grid = grbl::heightmap::from_params(0, 0, 1, 1, 1);
grid.vertices[0].z = 0;
grid.vertices[1].z = 1;
grid.vertices[2].z = 2;
grid.vertices[3].z = 3;
auto z = grid.get_z_at(0.5f, 0.5f);
EXPECT_EQ(1.5, z);
z = grid.get_z_at(0.5f, 0);
EXPECT_EQ(0.5, z);
z = grid.get_z_at(0.5f, 1);
EXPECT_EQ(2.5, z);
z = grid.get_z_at(0, 0.5f);
EXPECT_EQ(1, z);
z = grid.get_z_at(1, 0.5f);
EXPECT_EQ(2, z);
}
-1
View File
@@ -1104,7 +1104,6 @@ private:
using ImageHolder = std::unique_ptr<uint8_t[], void (*)(void *)>;
std::vector<std::pair<ref<Texture>, ImageHolder>> m_images;
int m_current_image;
};
+1 -1
View File
@@ -508,6 +508,7 @@ std::string get_shader_info_log(GLuint id) {
char error_log[log_length]; // length includes the NULL character
glGetShaderInfoLog(id, log_length, &log_length, &error_log[0]);
return std::string(error_log, log_length);
}
@@ -521,7 +522,6 @@ std::string get_program_info_log(GLuint id) {
return {error_log, (size_t) log_length};
}
bool check_compile_error(GLuint shader_id) {
GLint is_compiled = 0;
glGetShaderiv(shader_id, GL_COMPILE_STATUS, &is_compiled);