Heightmap probing ... done?
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#pragma once
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#include <cstddef>
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#include <cmath>
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#include <glm/vec3.hpp>
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#include <vector>
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namespace grbl {
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struct heightmap {
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static heightmap from_params(float from_x, float from_y, float to_x, float to_y, float resolution);
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float from_x, from_y;
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float to_x, to_y;
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float resolution;
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size_t x_segments, y_segments;
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std::vector<glm::vec3> vertices;
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};
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}
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