Some rendering clean-up.

This commit is contained in:
2023-05-07 12:13:55 +03:00
parent 616011ac55
commit 7e9be315cf
2 changed files with 42 additions and 81 deletions
+42 -80
View File
@@ -4,7 +4,6 @@
#include "glm/vec3.hpp"
#include "glm/vec4.hpp"
#include "glm/gtc/type_ptr.hpp"
//#include <GL/glext.h>
static const char *vs_code = R"(
#version 330
@@ -54,6 +53,27 @@ static const char *ps_code = R"(
}
)";
static void add_vertex(std::vector<float>& buffer_data, glm::vec3 v, glm::vec4 col) {
buffer_data.push_back(v.x);
buffer_data.push_back(v.y);
buffer_data.push_back(v.z);
buffer_data.push_back(col.r);
buffer_data.push_back(col.g);
buffer_data.push_back(col.b);
buffer_data.push_back(col.a);
}
static void add_line(std::vector<float>& buffer_data, glm::vec3 from, glm::vec4 from_col, glm::vec3 to, glm::vec4 to_col) {
add_vertex(buffer_data, from, from_col);
add_vertex(buffer_data, to, to_col);
}
static void add_line(std::vector<float>& buffer_data, glm::vec3 from, glm::vec3 to, glm::vec4 col) {
add_vertex(buffer_data, from, col);
add_vertex(buffer_data, to, col);
}
void grbl::program_renderer::render(glm::mat4 mvp, glm::vec2 viewport_size) {
// draw model
@@ -74,19 +94,16 @@ void grbl::program_renderer::render(glm::mat4 mvp, glm::vec2 viewport_size) {
// draw bounding box
auto bbox_size = max_pos - min_pos;
// need to add proper translation
auto bbox_translation = glm::translate(glm::mat4(1.0f), {min_pos.x, min_pos.y, min_pos.z});
auto bbox_xform = glm::scale(glm::mat4(1.0f), {bbox_size.x, bbox_size.y, bbox_size.z});
auto bbox_view = mvp * bbox_translation * bbox_xform;
auto bbox_translation = glm::translate(glm::mat4(1.0f), min_pos);
auto bbox_scale = glm::scale(glm::mat4(1.0f), bbox_size);
auto bbox_view = mvp * bbox_translation * bbox_scale;
shader->set_mat4(glm::value_ptr(bbox_view), "mvp");
glBindVertexArray(extents_vao_id);
glDrawArrays(GL_LINES, 0, extents_vertices_count);
shader->unbind();
// draw bit location
}
void grbl::program_renderer::update(const grbl::program& pgm, const grbl::machine& cnc) {
@@ -113,80 +130,45 @@ void grbl::program_renderer::update(const grbl::program& pgm, const grbl::machin
spindle_pos = glm::vec3(work_pos[0], work_pos[1], work_pos[2]);
}
void grbl::program_renderer::initialize_spindle_buffers() {
glGenBuffers(1, &spindle_vbo_id);
glGenVertexArrays(1, &spindle_vao_id);
// vertex format: x, y, z, r, g, b, a
// stride: 28 bytes
const GLsizei sizeOfVertexInBytes = 28;
const GLsizei size_of_vertex_in_bytes = 28;
glBindVertexArray(spindle_vao_id);
glBindBuffer(GL_ARRAY_BUFFER, spindle_vbo_id);
glEnableVertexAttribArray(0); // vertices on stream 0
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeOfVertexInBytes, (void *) 0);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, size_of_vertex_in_bytes, (void *) nullptr);
glEnableVertexAttribArray(1); // vertex colors on stream 1
glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, sizeOfVertexInBytes, (void *) (sizeof(float) * 3));
glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, size_of_vertex_in_bytes, (void *) (sizeof(float) * 3));
// unbind vao
glBindVertexArray(0);
// construct spindle model
glm::vec4 col(1, 1, 0, 1); // yellow
glm::vec4 col(1, 1, 0, 1);
std::vector<float> buffer_data;
const float spindle_length = 3.5;
const size_t cone_granularity = 20;
for (int i = 0; i < cone_granularity; i++) {
float x = sinf((i / (float) cone_granularity) * 2.0f * M_PI);
float y = cosf((i / (float) cone_granularity) * 2.0f * M_PI);
float x = sinf((i / (float) cone_granularity) * 2.0f * glm::pi<float>());
float y = cosf((i / (float) cone_granularity) * 2.0f * glm::pi<float>());
// TODO: refactor this to use add_line()
// from
buffer_data.push_back(0);
buffer_data.push_back(0);
buffer_data.push_back(0);
buffer_data.push_back(col.r);
buffer_data.push_back(col.g);
buffer_data.push_back(col.b);
buffer_data.push_back(col.a);
// to
buffer_data.push_back(x);
buffer_data.push_back(y);
buffer_data.push_back(spindle_length);
buffer_data.push_back(col.r);
buffer_data.push_back(col.g);
buffer_data.push_back(col.b);
buffer_data.push_back(col.a);
add_line(buffer_data, {0, 0, 0}, {x, y, spindle_length}, col);
}
glBindBuffer(GL_ARRAY_BUFFER, spindle_vbo_id);
glBufferData(GL_ARRAY_BUFFER, sizeof(float) * buffer_data.size(), buffer_data.data(), GL_STATIC_DRAW);
spindle_vertices_count = buffer_data.size() * sizeof(float) / sizeOfVertexInBytes;
}
static void add_vertex(std::vector<float>& buffer_data, glm::vec3 v, glm::vec4 col) {
buffer_data.push_back(v.x);
buffer_data.push_back(v.y);
buffer_data.push_back(v.z);
buffer_data.push_back(col.r);
buffer_data.push_back(col.g);
buffer_data.push_back(col.b);
buffer_data.push_back(col.a);
}
static void add_line(std::vector<float>& buffer_data, glm::vec3 from, glm::vec3 to, glm::vec4 col) {
add_vertex(buffer_data, from, col);
add_vertex(buffer_data, to, col);
spindle_vertices_count = buffer_data.size() * sizeof(float) / size_of_vertex_in_bytes;
}
void grbl::program_renderer::initialize_extents_buffers() {
@@ -195,7 +177,7 @@ void grbl::program_renderer::initialize_extents_buffers() {
// vertex format: x, y, z, r, g, b, a
// stride: 28 bytes
const GLsizei sizeOfVertexInBytes = 28;
const GLsizei size_of_vertex_in_bytes = 28;
// we're going to draw a simple box for the extents
// box is made up of 8 vertices and 12 lines
@@ -204,10 +186,10 @@ void grbl::program_renderer::initialize_extents_buffers() {
glBindBuffer(GL_ARRAY_BUFFER, extents_vbo_id);
glEnableVertexAttribArray(0); // vertices on stream 0
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeOfVertexInBytes, (void *) 0);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, size_of_vertex_in_bytes, (void *) 0);
glEnableVertexAttribArray(1); // vertex colors on stream 1
glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, sizeOfVertexInBytes, (void *) (sizeof(float) * 3));
glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, size_of_vertex_in_bytes, (void *) (sizeof(float) * 3));
// unbind vao
glBindVertexArray(0);
@@ -245,7 +227,7 @@ void grbl::program_renderer::initialize_extents_buffers() {
glBindBuffer(GL_ARRAY_BUFFER, extents_vbo_id);
glBufferData(GL_ARRAY_BUFFER, sizeof(float) * buffer_data.size(), buffer_data.data(), GL_STATIC_DRAW);
extents_vertices_count = buffer_data.size() * sizeof(float) / sizeOfVertexInBytes;
extents_vertices_count = buffer_data.size() * sizeof(float) / size_of_vertex_in_bytes;
}
void grbl::program_renderer::initialize_program_buffers() {
@@ -273,12 +255,10 @@ GLsizei grbl::program_renderer::build_vbo(const grbl::program& pgm) {
static auto movement_re = std::regex(R"(([gG]0*1?\s+|[xXyYzZ]\s*[0-9\.\-]+))");
bool is_tool_on = false;
buffer_data.clear();
glm::vec3 tool_pos;
min_pos = max_pos = tool_pos = glm::vec3(0);
std::vector<float> buffer_data;
for (auto& i: pgm.instructions) {
if (i.type == grbl::instruction_type::gcode) {
@@ -331,25 +311,7 @@ GLsizei grbl::program_renderer::build_vbo(const grbl::program& pgm) {
to_color = glm::vec4(0, 1, 0, 1);
}
// from
buffer_data.push_back(tool_pos.x);
buffer_data.push_back(tool_pos.y);
buffer_data.push_back(tool_pos.z);
buffer_data.push_back(from_color.r);
buffer_data.push_back(from_color.g);
buffer_data.push_back(from_color.b);
buffer_data.push_back(from_color.a);
// to
buffer_data.push_back(new_pos.x);
buffer_data.push_back(new_pos.y);
buffer_data.push_back(new_pos.z);
buffer_data.push_back(to_color.r);
buffer_data.push_back(to_color.g);
buffer_data.push_back(to_color.b);
buffer_data.push_back(to_color.a);
add_line(buffer_data, tool_pos, from_color, new_pos, to_color);
// calculate extents
min_pos.x = std::min(min_pos.x, new_pos.x);
@@ -365,8 +327,8 @@ GLsizei grbl::program_renderer::build_vbo(const grbl::program& pgm) {
}
}
const GLsizei sizeOfVertexInBytes = 28;
auto number_of_vertices = buffer_data.size() * sizeof(float) / sizeOfVertexInBytes;
const GLsizei size_of_vertex_in_bytes = 28;
auto number_of_vertices = buffer_data.size() * sizeof(float) / size_of_vertex_in_bytes;
glBindBuffer(GL_ARRAY_BUFFER, vbo_id);
glBufferData(GL_ARRAY_BUFFER, sizeof(float) * buffer_data.size(), buffer_data.data(), GL_STATIC_DRAW);
@@ -391,7 +353,7 @@ std::string get_program_info_log(GLuint id) {
char error_log[log_length]; // length includes the NULL character
glGetProgramInfoLog(id, log_length, &log_length, &error_log[0]);
return std::string(error_log, log_length);
return {error_log, (size_t) log_length};
}
-1
View File
@@ -30,7 +30,6 @@ private:
GLuint extents_vbo_id;
GLuint extents_vao_id;
std::vector<float> buffer_data;
shader_program *shader = nullptr;
bool initialized = false;