Initial import

This commit is contained in:
2023-04-27 14:31:06 +03:00
commit 708215a2ee
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.idea
cmake-build-*
build/
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[submodule "libs/nanogui"]
path = libs/nanogui
url = https://github.com/mitsuba-renderer/nanogui.git
[submodule "libs/gtest"]
path = libs/gtest
url = https://github.com/google/googletest.git
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cmake_minimum_required(VERSION 3.13..3.18)
project(grbl_sender
DESCRIPTION "GRBLSender"
LANGUAGES CXX C
VERSION "1.0"
)
# Disable building extras we won't need (pure C++ project)
set(NANOGUI_BUILD_EXAMPLE OFF CACHE BOOL " " FORCE)
set(NANOGUI_BUILD_PYTHON OFF CACHE BOOL " " FORCE)
set(NANOGUI_INSTALL OFF CACHE BOOL " " FORCE)
# Add the configurations from nanogui
add_subdirectory(libs/nanogui)
add_subdirectory(libs/gtest)
include_directories(libs/gtest/googletest/include)
# For reliability of parallel build, make the NanoGUI targets dependencies
set_property(TARGET glfw glfw_objects nanogui PROPERTY FOLDER "dependencies")
# Use C++17, visibility=hidden by default, interprocedural optimization
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_VISIBILITY_PRESET hidden)
add_executable(sender main.cpp grbl.h grbl.cpp grbl_test.cpp)
target_link_libraries(sender nanogui gtest gtest_main)
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#include "grbl.h"
#include <utility>
#include <fstream>
#include <regex>
#include <iostream>
grbl::instruction grbl::instruction::new_gcode(size_t line, std::string cmd, std::string comment) {
return instruction{
.line = line,
.type = instruction_type::gcode,
.command = std::move(cmd),
.comment = std::move(comment),
};
}
grbl::instruction grbl::instruction::new_user_message(size_t line, std::string comment) {
return instruction{
.line = line,
.type = instruction_type::user_message,
.comment = std::move(comment),
};
}
grbl::instruction grbl::instruction::new_comment(size_t line, std::string comment) {
return grbl::instruction{
.line = line,
.type = instruction_type::comment,
.comment = std::move(comment),
};
}
grbl::program::program(std::string filename) {
load(std::move(filename));
}
static auto comment_re = std::regex(R"(\(([^)]*)\))");
static auto gcode_re = std::regex(R"(([a-zA-Z0-9\s.]+).*(\(([^)]*)\))?)");
bool grbl::program::load(std::istream& in) {
is_loaded = true;
size_t line_number = 0;
for (std::string line; std::getline(in, line);) {
line_number++;
if (!line.empty()) {
std::smatch sm{};
if (std::regex_match(line, sm, comment_re)) {
auto comment = sm.str(1);
instructions.emplace_back(instruction::new_comment(line_number, comment));
} else if (std::regex_match(line, sm, gcode_re)) {
auto command = sm.str(1);
auto comment = sm.str(3);
instructions.emplace_back(instruction::new_gcode(line_number, command, comment));
} else {
std::cerr << "Failed to parse line " << line << std::endl;
is_loaded = false;
}
}
}
return is_loaded;
}
bool grbl::program::load_from_string(const std::string& content) {
std::stringstream in_stream;
in_stream << content;
filename = "";
is_loaded = load(in_stream);
return is_loaded;
}
bool grbl::program::load(std::string path) {
filename = std::move(path);
is_loaded = false;
std::ifstream in_file(filename);
if (!in_file) {
return false;
}
is_loaded = load(in_file);
return is_loaded;
}
std::ostream& operator<<(std::ostream& out, const grbl::instruction_type& t) {
switch (t) {
case grbl::instruction_type::gcode:
out << "gcode";
break;
case grbl::instruction_type::comment:
out << "comment";
break;
case grbl::instruction_type::user_message:
out << "user_message";
break;
}
return out;
}
std::ostream& operator<<(std::ostream& out, const grbl::instruction& i) {
out << "{.line: " << i.line << ", .type: " << i.type << ", .cmd: " << i.command << ", .comment: " << i.comment << " }";
return out;
}
void grbl::program::dump(std::ostream& out) {
for (auto& i: instructions) {
out << i << std::endl;
}
}
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#pragma once
#include <string>
#include <utility>
#include <vector>
namespace grbl {
enum class instruction_type {
gcode,
comment,
user_message
};
struct instruction {
static instruction new_gcode(size_t line, std::string cmd, std::string comment = "");
static instruction new_user_message(size_t line, std::string comment = "");
static instruction new_comment(size_t line, std::string comment = "");
size_t line = 0;
instruction_type type = instruction_type::comment;
std::string command;
std::string comment;
};
struct program {
program() = default;
explicit program(std::string filename);
bool load(std::string filename);
bool load(std::istream& in);
bool load_from_string(const std::string& content);
void dump(std::ostream& out);
size_t number_of_instructions() const {
return instructions.size();
}
instruction instruction_at(size_t index) {
return instructions.at(index);
}
bool is_loaded = false;
std::string filename;
std::vector<instruction> instructions{};
};
}
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#include "grbl.h"
#include <gtest/gtest.h>
TEST(grbl_program, default_state) {
grbl::program pgm;
EXPECT_EQ("", pgm.filename);
EXPECT_EQ(0, pgm.number_of_instructions());
EXPECT_EQ(false, pgm.is_loaded);
}
TEST(grbl_program, load_from_string) {
grbl::program pgm;
std::string content = R"(( pcb2gcode 1.2.2 )
( Software-independent Gcode )
G94 ( Millimeters per minute feed rate. )
G21 ( Units == Millimeters. )
F600.00000
X3.87739 Y78.52820
)";
pgm.load_from_string(content);
EXPECT_EQ("", pgm.filename);
EXPECT_EQ(6, pgm.number_of_instructions());
EXPECT_EQ(true, pgm.is_loaded);
}
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Submodule
+1
Submodule libs/gtest added at dea0484e4d
Submodule
+1
Submodule libs/nanogui added at 2ee903c964
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/*
src/example1.cpp -- C++ version of an example application that shows
how to use the various widget classes. For a Python implementation, see
'../python/example1.py'.
NanoGUI was developed by Wenzel Jakob <wenzel.jakob@epfl.ch>.
The widget drawing code is based on the NanoVG demo application
by Mikko Mononen.
All rights reserved. Use of this source code is governed by a
BSD-style license that can be found in the LICENSE.txt file.
*/
#include <nanogui/opengl.h>
#include <nanogui/screen.h>
#include <nanogui/window.h>
#include <nanogui/layout.h>
#include <nanogui/label.h>
#include <nanogui/checkbox.h>
#include <nanogui/button.h>
#include <nanogui/toolbutton.h>
#include <nanogui/popupbutton.h>
#include <nanogui/combobox.h>
#include <nanogui/progressbar.h>
#include <nanogui/icons.h>
#include <nanogui/messagedialog.h>
#include <nanogui/textbox.h>
#include <nanogui/slider.h>
#include <nanogui/imagepanel.h>
#include <nanogui/imageview.h>
#include <nanogui/vscrollpanel.h>
#include <nanogui/colorwheel.h>
#include <nanogui/colorpicker.h>
#include <nanogui/graph.h>
#include <nanogui/tabwidget.h>
#include <nanogui/texture.h>
#include <nanogui/shader.h>
#include <nanogui/renderpass.h>
#include <iostream>
#include <memory>
#define STB_IMAGE_STATIC
#define STB_IMAGE_IMPLEMENTATION
#if defined(_MSC_VER)
# pragma warning (disable: 4505) // don't warn about dead code in stb_image.h
#elif defined(__GNUC__)
# pragma GCC diagnostic ignored "-Wunused-function"
#endif
#include <stb_image.h>
#include "grbl.h"
#include <gtest/gtest.h>
using namespace nanogui;
class SenderApp : public Screen {
public:
Window *window;
Window *left_window;
Window *right_window;
SenderApp() : Screen(Vector2i(1024, 768), "GRBL Sender") {
inc_ref();
window = new Window(this, "Button demo");
// window->set_fixed_height(Screen::size().y());
window->set_position(Vector2i(0, 0));
window->set_layout(new GridLayout(nanogui::Orientation::Horizontal, 2, Alignment::Fill, 0, 0));
window->set_size(Screen::size());
left_window = new Window(window, "Left sidebar");
left_window->set_modal(true);
right_window = new Window(window, "Right sidebar");
right_window->set_modal(true);
left_window->set_layout(new GroupLayout());
// No need to store a pointer, the data structure will be automatically
// freed when the parent window is deleted
new Label(left_window, "Push buttons", "sans-bold");
Button *b = new Button(left_window, "Plain button");
b->set_callback([] { std::cout << "pushed!" << std::endl; });
b->set_tooltip("short tooltip");
/* Alternative construction notation using variadic template */
b = left_window->add<Button>("Styled", FA_ROCKET);
b->set_background_color(Color(0, 0, 255, 25));
b->set_callback([] { std::cout << "pushed!" << std::endl; });
b->set_tooltip("This button has a fairly long tooltip. It is so long, in "
"fact, that the shown text will span several lines.");
new Label(left_window, "Toggle buttons", "sans-bold");
b = new Button(left_window, "Toggle me");
b->set_flags(Button::ToggleButton);
b->set_change_callback([](bool state) { std::cout << "Toggle button state: " << state << std::endl; });
new Label(left_window, "Radio buttons", "sans-bold");
b = new Button(left_window, "Radio button 1");
b->set_flags(Button::RadioButton);
b = new Button(left_window, "Radio button 2");
b->set_flags(Button::RadioButton);
new Label(left_window, "A tool palette", "sans-bold");
Widget *tools = new Widget(left_window);
tools->set_layout(new BoxLayout(Orientation::Horizontal,
Alignment::Middle, 0, 6));
b = new ToolButton(tools, FA_CLOUD);
b = new ToolButton(tools, FA_FAST_FORWARD);
b = new ToolButton(tools, FA_COMPASS);
b = new ToolButton(tools, FA_UTENSILS);
new Label(left_window, "Popup buttons", "sans-bold");
PopupButton *popup_btn = new PopupButton(left_window, "Popup", FA_FLASK);
Popup *popup = popup_btn->popup();
popup->set_layout(new GroupLayout());
new Label(popup, "Arbitrary widgets can be placed here");
new CheckBox(popup, "A check box");
// popup right
popup_btn = new PopupButton(popup, "Recursive popup", FA_CHART_PIE);
Popup *popup_right = popup_btn->popup();
popup_right->set_layout(new GroupLayout());
new CheckBox(popup_right, "Another check box");
// popup left
popup_btn = new PopupButton(popup, "Recursive popup", FA_DNA);
popup_btn->set_side(Popup::Side::Left);
Popup *popup_left = popup_btn->popup();
popup_left->set_layout(new GroupLayout());
new CheckBox(popup_left, "Another check box");
/*
window = new Window(this, "Basic widgets");
window->set_position(Vector2i(200, 15));
window->set_layout(new GroupLayout());
new Label(window, "Message dialog", "sans-bold");
tools = new Widget(window);
tools->set_layout(new BoxLayout(Orientation::Horizontal,
Alignment::Middle, 0, 6));
b = new Button(tools, "Info");
b->set_callback([&] {
auto dlg = new MessageDialog(this, MessageDialog::Type::Information, "Title", "This is an information message");
dlg->set_callback([](int result) { std::cout << "Dialog result: " << result << std::endl; });
});
b = new Button(tools, "Warn");
b->set_callback([&] {
auto dlg = new MessageDialog(this, MessageDialog::Type::Warning, "Title", "This is a warning message");
dlg->set_callback([](int result) { std::cout << "Dialog result: " << result << std::endl; });
});
b = new Button(tools, "Ask");
b->set_callback([&] {
auto dlg = new MessageDialog(this, MessageDialog::Type::Question, "Title", "This is a question message", "Yes", "No", true);
dlg->set_callback([](int result) { std::cout << "Dialog result: " << result << std::endl; });
});
#if defined(_WIN32)
/// Executable is in the Debug/Release/.. subdirectory
std::string resources_folder_path("../icons");
#else
std::string resources_folder_path("./icons");
#endif
std::vector<std::pair<int, std::string>> icons;
#if !defined(EMSCRIPTEN)
try {
icons = load_image_directory(m_nvg_context, resources_folder_path);
} catch (const std::exception& e) {
std::cerr << "Warning: " << e.what() << std::endl;
}
#endif
new Label(window, "Image panel & scroll panel", "sans-bold");
PopupButton *image_panel_btn = new PopupButton(window, "Image Panel");
image_panel_btn->set_icon(FA_IMAGES);
popup = image_panel_btn->popup();
VScrollPanel *vscroll = new VScrollPanel(popup);
ImagePanel *img_panel = new ImagePanel(vscroll);
img_panel->set_images(icons);
popup->set_fixed_size(Vector2i(245, 150));
auto image_window = new Window(this, "Selected image");
image_window->set_position(Vector2i(710, 15));
image_window->set_layout(new GroupLayout(3));
// Create a Texture instance for each object
for (auto& icon: icons) {
Vector2i size;
int n = 0;
ImageHolder texture_data(
stbi_load((icon.second + ".png").c_str(), &size.x(), &size.y(), &n, 0),
stbi_image_free);
assert(n == 4);
Texture *tex = new Texture(
Texture::PixelFormat::RGBA,
Texture::ComponentFormat::UInt8,
size,
Texture::InterpolationMode::Trilinear,
Texture::InterpolationMode::Nearest);
tex->upload(texture_data.get());
m_images.emplace_back(tex, std::move(texture_data));
}
ImageView *image_view = new ImageView(image_window);
if (!m_images.empty())
image_view->set_image(m_images[0].first);
image_view->center();
m_current_image = 0;
img_panel->set_callback([this, image_view](int i) {
std::cout << "Selected item " << i << std::endl;
image_view->set_image(m_images[i].first);
m_current_image = i;
});
image_view->set_pixel_callback(
[this](const Vector2i& index, char **out, size_t size) {
const Texture *texture = m_images[m_current_image].first.get();
uint8_t *data = m_images[m_current_image].second.get();
for (int ch = 0; ch < 4; ++ch) {
uint8_t value = data[(index.x() + index.y() * texture->size().x()) * 4 + ch];
snprintf(out[ch], size, "%i", (int) value);
}
}
);
new Label(window, "File dialog", "sans-bold");
tools = new Widget(window);
tools->set_layout(new BoxLayout(Orientation::Horizontal,
Alignment::Middle, 0, 6));
b = new Button(tools, "Open");
b->set_callback([&] {
std::cout << "File dialog result: " << file_dialog(
{{"png", "Portable Network Graphics"},
{"txt", "Text file"}}, false) << std::endl;
});
b = new Button(tools, "Save");
b->set_callback([&] {
std::cout << "File dialog result: " << file_dialog(
{{"png", "Portable Network Graphics"},
{"txt", "Text file"}}, true) << std::endl;
});
new Label(window, "Combo box", "sans-bold");
new ComboBox(window, {"Combo box item 1", "Combo box item 2", "Combo box item 3"});
new Label(window, "Check box", "sans-bold");
CheckBox *cb = new CheckBox(window, "Flag 1",
[](bool state) { std::cout << "Check box 1 state: " << state << std::endl; }
);
cb->set_checked(true);
cb = new CheckBox(window, "Flag 2",
[](bool state) { std::cout << "Check box 2 state: " << state << std::endl; }
);
new Label(window, "Progress bar", "sans-bold");
m_progress = new ProgressBar(window);
new Label(window, "Slider and text box", "sans-bold");
Widget *panel = new Widget(window);
panel->set_layout(new BoxLayout(Orientation::Horizontal,
Alignment::Middle, 0, 20));
Slider *slider = new Slider(panel);
slider->set_value(0.5f);
slider->set_fixed_width(80);
TextBox *text_box = new TextBox(panel);
text_box->set_fixed_size(Vector2i(60, 25));
text_box->set_value("50");
text_box->set_units("%");
slider->set_callback([text_box](float value) {
text_box->set_value(std::to_string((int) (value * 100)));
});
slider->set_final_callback([&](float value) {
std::cout << "Final slider value: " << (int) (value * 100) << std::endl;
});
text_box->set_fixed_size(Vector2i(60, 25));
text_box->set_font_size(20);
text_box->set_alignment(TextBox::Alignment::Right);
window = new Window(this, "Misc. widgets");
window->set_position(Vector2i(425, 15));
window->set_layout(new GroupLayout());
TabWidget *tab_widget = window->add<TabWidget>();
Widget *layer = new Widget(tab_widget);
layer->set_layout(new GroupLayout());
tab_widget->append_tab("Color Wheel", layer);
// Use overloaded variadic add to fill the tab widget with Different tabs.
layer->add<Label>("Color wheel widget", "sans-bold");
layer->add<ColorWheel>();
layer = new Widget(tab_widget);
layer->set_layout(new GroupLayout());
tab_widget->append_tab("Function Graph", layer);
layer->add<Label>("Function graph widget", "sans-bold");
Graph *graph = layer->add<Graph>("Some Function");
graph->set_header("E = 2.35e-3");
graph->set_footer("Iteration 89");
std::vector<float>& func = graph->values();
func.resize(100);
for (int i = 0; i < 100; ++i)
func[i] = 0.5f * (0.5f * std::sin(i / 10.f) +
0.5f * std::cos(i / 23.f) + 1);
// Dummy tab used to represent the last tab button.
int plus_id = tab_widget->append_tab("+", new Widget(tab_widget));
// A simple counter.
int counter = 1;
tab_widget->set_callback([tab_widget, this, counter, plus_id](int id) mutable {
if (id == plus_id) {
// When the "+" tab has been clicked, simply add a new tab.
std::string tab_name = "Dynamic " + std::to_string(counter);
Widget *layer_dyn = new Widget(tab_widget);
int new_id = tab_widget->insert_tab(tab_widget->tab_count() - 1,
tab_name, layer_dyn);
layer_dyn->set_layout(new GroupLayout());
layer_dyn->add<Label>("Function graph widget", "sans-bold");
Graph *graph_dyn = layer_dyn->add<Graph>("Dynamic function");
graph_dyn->set_header("E = 2.35e-3");
graph_dyn->set_footer("Iteration " + std::to_string(new_id * counter));
std::vector<float>& func_dyn = graph_dyn->values();
func_dyn.resize(100);
for (int i = 0; i < 100; ++i)
func_dyn[i] = 0.5f *
std::abs((0.5f * std::sin(i / 10.f + counter) +
0.5f * std::cos(i / 23.f + 1 + counter)));
++counter;
tab_widget->set_selected_id(new_id);
// We must invoke the layout manager after adding tabs dynamically
perform_layout();
}
});
// A button to go back to the first tab and scroll the window.
panel = window->add<Widget>();
panel->add<Label>("Jump to tab: ");
panel->set_layout(new BoxLayout(Orientation::Horizontal,
Alignment::Middle, 0, 6));
auto ib = panel->add<IntBox<int>>();
ib->set_editable(true);
b = panel->add<Button>("", FA_FORWARD);
b->set_fixed_size(Vector2i(22, 22));
ib->set_fixed_height(22);
b->set_callback([tab_widget, ib] {
int value = ib->value();
if (value >= 0 && value < tab_widget->tab_count())
tab_widget->set_selected_index(value);
});
window = new Window(this, "Grid of small widgets");
window->set_position(Vector2i(425, 300));
GridLayout *layout =
new GridLayout(Orientation::Horizontal, 2,
Alignment::Middle, 15, 5);
layout->set_col_alignment(
{Alignment::Maximum, Alignment::Fill});
layout->set_spacing(0, 10);
window->set_layout(layout);
// FP widget
{
new Label(window, "Floating point :", "sans-bold");
text_box = new TextBox(window);
text_box->set_editable(true);
text_box->set_fixed_size(Vector2i(100, 20));
text_box->set_value("50");
text_box->set_units("GiB");
text_box->set_default_value("0.0");
text_box->set_font_size(16);
text_box->set_format("[-]?[0-9]*\\.?[0-9]+");
}
// Positive integer widget
{
new Label(window, "Positive integer :", "sans-bold");
auto int_box = new IntBox<int>(window);
int_box->set_editable(true);
int_box->set_fixed_size(Vector2i(100, 20));
int_box->set_value(50);
int_box->set_units("Mhz");
int_box->set_default_value("0");
int_box->set_font_size(16);
int_box->set_format("[1-9][0-9]*");
int_box->set_spinnable(true);
int_box->set_min_value(1);
int_box->set_value_increment(2);
}
// Checkbox widget
{
new Label(window, "Checkbox :", "sans-bold");
cb = new CheckBox(window, "Check me");
cb->set_font_size(16);
cb->set_checked(true);
}
new Label(window, "Combo box :", "sans-bold");
ComboBox *cobo =
new ComboBox(window, {"Item 1", "Item 2", "Item 3"});
cobo->set_font_size(16);
cobo->set_fixed_size(Vector2i(100, 20));
new Label(window, "Color picker :", "sans-bold");
auto cp = new ColorPicker(window, {255, 120, 0, 255});
cp->set_fixed_size({100, 20});
cp->set_final_callback([](const Color& c) {
std::cout << "ColorPicker final callback: ["
<< c.r() << ", "
<< c.g() << ", "
<< c.b() << ", "
<< c.w() << "]" << std::endl;
});
// setup a fast callback for the color picker widget on a new window
// for demonstrative purposes
window = new Window(this, "Color Picker Fast Callback");
layout = new GridLayout(Orientation::Horizontal, 2,
Alignment::Middle, 15, 5);
layout->set_col_alignment(
{Alignment::Maximum, Alignment::Fill});
layout->set_spacing(0, 10);
window->set_layout(layout);
window->set_position(Vector2i(425, 500));
new Label(window, "Combined: ");
b = new Button(window, "ColorWheel", FA_INFINITY);
new Label(window, "Red: ");
auto red_int_box = new IntBox<int>(window);
red_int_box->set_editable(false);
new Label(window, "Green: ");
auto green_int_box = new IntBox<int>(window);
green_int_box->set_editable(false);
new Label(window, "Blue: ");
auto blue_int_box = new IntBox<int>(window);
blue_int_box->set_editable(false);
new Label(window, "Alpha: ");
auto alpha_int_box = new IntBox<int>(window);
cp->set_callback([b, red_int_box, blue_int_box, green_int_box, alpha_int_box](const Color& c) {
b->set_background_color(c);
b->set_text_color(c.contrasting_color());
int red = (int) (c.r() * 255.0f);
red_int_box->set_value(red);
int green = (int) (c.g() * 255.0f);
green_int_box->set_value(green);
int blue = (int) (c.b() * 255.0f);
blue_int_box->set_value(blue);
int alpha = (int) (c.w() * 255.0f);
alpha_int_box->set_value(alpha);
});
*/
perform_layout();
// All NanoGUI widgets are initialized at this point. Now
// create shaders to draw the main window contents.
//
// NanoGUI comes with a simple wrapper around OpenGL 3, which
// eliminates most of the tedious and error-prone shader and buffer
// object management.
m_render_pass = new RenderPass({this});
m_render_pass->set_clear_color(0, Color(0.3f, 0.3f, 0.32f, 1.f));
m_shader = new Shader(
m_render_pass,
/* An identifying name */
"a_simple_shader",
#if defined(NANOGUI_USE_OPENGL)
R"(/* Vertex shader */
#version 330
uniform mat4 mvp;
in vec3 position;
void main() {
gl_Position = mvp * vec4(position, 1.0);
})",
/* Fragment shader */
R"(#version 330
out vec4 color;
uniform float intensity;
void main() {
color = vec4(vec3(intensity), 1.0);
})"
#elif defined(NANOGUI_USE_GLES)
R"(/* Vertex shader */
precision highp float;
uniform mat4 mvp;
attribute vec3 position;
void main() {
gl_Position = mvp * vec4(position, 1.0);
})",
/* Fragment shader */
R"(precision highp float;
uniform float intensity;
void main() {
gl_FragColor = vec4(vec3(intensity), 1.0);
})"
#elif defined(NANOGUI_USE_METAL)
R"(using namespace metal;
struct VertexOut {
float4 position [[position]];
};
vertex VertexOut vertex_main(const device packed_float3 *position,
constant float4x4 &mvp,
uint id [[vertex_id]]) {
VertexOut vert;
vert.position = mvp * float4(position[id], 1.f);
return vert;
})",
/* Fragment shader */
R"(using namespace metal;
fragment float4 fragment_main(const constant float &intensity) {
return float4(intensity);
})"
#endif
);
uint32_t indices[3 * 2] = {
0, 1, 2,
2, 3, 0
};
float positions[3 * 4] = {
-1.f, -1.f, 0.f,
1.f, -1.f, 0.f,
1.f, 1.f, 0.f,
-1.f, 1.f, 0.f
};
m_shader->set_buffer("indices", VariableType::UInt32, {3 * 2}, indices);
m_shader->set_buffer("position", VariableType::Float32, {4, 3}, positions);
m_shader->set_uniform("intensity", 0.5f);
}
bool resize_event(const Vector2i& size) override {
window->set_size(size);
Screen::resize_event(size);
return true;
}
virtual bool keyboard_event(int key, int scancode, int action, int modifiers) {
if (Screen::keyboard_event(key, scancode, action, modifiers))
return true;
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) {
set_visible(false);
return true;
}
if (key == GLFW_KEY_UP) {
if (action == GLFW_PRESS) {
set_caption("Jogging");
} else if (action == GLFW_RELEASE) {
set_caption("Idle");
}
}
return false;
}
virtual void draw(NVGcontext *ctx) {
// Animate the scrollbar
// m_progress->set_value(std::fmod((float) glfwGetTime() / 10, 1.0f));
// Draw the user interface
Screen::draw(ctx);
}
virtual void draw_contents() {
Matrix4f mvp = Matrix4f::scale(Vector3f(
(float) m_size.y() / (float) m_size.x() * 0.25f, 0.25f, 0.25f)) *
Matrix4f::rotate(Vector3f(0, 0, 1), (float) glfwGetTime());
m_shader->set_uniform("mvp", mvp);
m_render_pass->resize(framebuffer_size());
m_render_pass->begin();
m_shader->begin();
m_shader->draw_array(Shader::PrimitiveType::Triangle, 0, 6, true);
m_shader->end();
m_render_pass->end();
}
private:
ProgressBar *m_progress;
ref<Shader> m_shader;
ref<RenderPass> m_render_pass;
using ImageHolder = std::unique_ptr<uint8_t[], void (*)(void *)>;
std::vector<std::pair<ref<Texture>, ImageHolder>> m_images;
int m_current_image;
};
int main(int argc, char **argv) {
testing::InitGoogleTest(&argc, argv);
auto result = RUN_ALL_TESTS();
if (result) {
exit(result);
}
try {
grbl::program pgm;
pgm.load("./program.nc");
pgm.dump(std::cout);
nanogui::init();
// scoped variables
{
ref<SenderApp> app = new SenderApp();
app->dec_ref();
app->draw_all();
app->set_visible(true);
nanogui::mainloop(1 / 60.f * 1000);
}
nanogui::shutdown();
} catch (const std::exception& e) {
std::string error_msg = std::string("Caught a fatal error: ") + std::string(e.what());
std::cerr << error_msg << std::endl;
return -1;
} catch (...) {
std::cerr << "Caught an unknown error!" << std::endl;
return -2;
}
return 0;
}
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cmake_minimum_required (VERSION 2.8.12)
# Create header for C file
file(WRITE ${OUTPUT_C} "/* Autogenerated by bin2c */\n\n")
file(APPEND ${OUTPUT_C} "#include <stdint.h>\n\n")
# Create header of H file
file(WRITE ${OUTPUT_H} "/* Autogenerated by bin2c */\n\n")
file(APPEND ${OUTPUT_H} "#pragma once\n")
file(APPEND ${OUTPUT_H} "#include <stdint.h>\n\n")
string(REPLACE "," ";" INPUT_LIST ${INPUT_FILES})
# Iterate through binary files files
foreach(bin ${INPUT_LIST})
# Get short filename
string(REGEX MATCH "([^/]+)$" filename ${bin})
# Replace filename spaces & extension separator for C compatibility
string(REGEX REPLACE "\\.| |-" "_" filename ${filename})
# Convert to lower case
string(TOLOWER ${filename} filename)
# Read hex data from file
file(READ ${bin} filedata HEX)
# Convert hex data for C compatibility
string(REGEX REPLACE "([0-9a-f][0-9a-f])" "0x\\1," filedata "${filedata}")
# Append data to c file
file(APPEND ${OUTPUT_C} "extern const uint8_t ${filename}[] = {${filedata}0x00};\n\nuint32_t ${filename}_size = sizeof(${filename}) - 1;\n\n")
# Append extern definitions to h file
file(APPEND ${OUTPUT_H} "extern const uint8_t ${filename}[];\n\nextern uint32_t ${filename}_size;\n\n")
endforeach()
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#!/bin/bash
#
# Script to check include/test code for common pybind11 code style errors.
#
# This script currently checks for
#
# 1. use of tabs instead of spaces
# 2. MSDOS-style CRLF endings
# 3. trailing spaces
# 4. missing space between keyword and parenthesis, e.g.: for(, if(, while(
# 5. Missing space between right parenthesis and brace, e.g. 'for (...){'
# 6. opening brace on its own line. It should always be on the same line as the
# if/while/for/do statment.
#
# Invoke as: tools/check-style.sh
#
errors=0
IFS=$'\n'
found=
# The mt=41 sets a red background for matched tabs:
exec 3< <(GREP_COLORS='mt=41' grep $'\t' include/ src/ python/*.{h,cpp} docs/*.rst -rn --color=always)
while read -u 3 f; do
if [ -z "$found" ]; then
echo -e '\e[31m\e[01mError: found tabs instead of spaces in the following files:\e[0m'
found=1
errors=1
fi
echo " $f"
done
found=
# The mt=41 sets a red background for matched MS-DOS CRLF characters
exec 3< <(GREP_COLORS='mt=41' grep -IUlr $'\r' include/ src/ python/*.{h,cpp} docs/*.rst --color=always)
while read -u 3 f; do
if [ -z "$found" ]; then
echo -e '\e[31m\e[01mError: found CRLF characters in the following files:\e[0m'
found=1
errors=1
fi
echo " $f"
done
found=
# The mt=41 sets a red background for matched trailing spaces
exec 3< <(GREP_COLORS='mt=41' grep '\s\+$' include/ src/ python/*.{h,cpp} docs/*.rst -rn --color=always)
while read -u 3 f; do
if [ -z "$found" ]; then
echo -e '\e[31m\e[01mError: found trailing spaces in the following files:\e[0m'
found=1
errors=1
fi
echo " $f"
done
found=
exec 3< <(grep '\<\(if\|for\|while\|catch\)(\|){' include/ src/ python/*.{h,cpp} -rn --color=always)
while read -u 3 line; do
if [ -z "$found" ]; then
echo -e '\e[31m\e[01mError: found the following coding style problems:\e[0m'
found=1
errors=1
fi
echo " $line"
done
found=
exec 3< <(GREP_COLORS='mt=41' grep '^\s*{\s*$' include/ src/ -rn --color=always)
while read -u 3 f; do
if [ -z "$found" ]; then
echo -e '\e[31m\e[01mError: braces should occur on the same line as the if/while/.. statement. Found issues in the following files: \e[0m'
found=1
errors=1
fi
echo " $f"
done
exit $errors
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# Imports FontAwesome's 'all.css' and creates the 'icons.h' header file
import yaml
with open("icons.yml", 'r') as stream:
try:
data = yaml.safe_load(stream)
except yaml.YAMLError as exc:
print(exc)
icons = []
for key, value in data.items():
if 'solid' in value['styles']:
key = 'fa-' + key
name = key.replace('-', '_').upper()
spacer = " " * (40-len(name))
icons.append((key, name, spacer, value['unicode']))
with open("icons.h", 'w') as f:
f.write('''/*
NanoGUI was developed by Wenzel Jakob <wenzel.jakob@epfl.ch>.
The widget drawing code is based on the NanoVG demo application
by Mikko Mononen.
All rights reserved. Use of this source code is governed by a
BSD-style license that can be found in the LICENSE.txt file.
*/
/* Developer note: need to make a change to this file?
* Please raise an Issue on GitHub describing what needs to change. This file
* was generated, so the scripts that generated it needs to update as well.
*/
/**
* \\file nanogui/icons.h
*
* \\brief This is a list of icon codes for the free variant of the
* FontAwesome 5.10.1 font.
*
* \\rst
*
* This file defines the full listing of
* `FontAwesome <https://raw.githubusercontent.com/FortAwesome/Font-Awesome>`_
* icons available in NanoGUI. Please note that if viewing the documentation
* on the web, your browser may display the icons differently than what they
* look like in NanoGUI. Run the one of the :ref:`nanogui_example_icons`
* executables to see what they all look like in NanoGUI.
*
* .. tip::
*
* In C++, ``#include <nanogui/icons.h>`` to gain access to the ``#define``
* shown in these docs and simply reference the names as listed in the
* documentation. To use the icons from Python, declare
* ``from nanogui import icons`` and reference the icons as follows:
* ``icons.FA_ASTERISK``.
*
* The following icons are available:
*
* .. raw:: html
*
* <center>
* <div class="wy-table-responsive">
* <table class="docutils" border=1>
* <colgroup>
* <col width="90%" align="center"/>
* <col width="10%" align="center" />
* </colgroup>
* <thead valign="bottom">
* <tr class="row-odd">
* <th class="head" align="center">Definition</th>
* <th class="head" align="center">Icon</th>
* </tr>
* </thead>
* <tbody valign="top">
''')
for i, icon in enumerate(icons):
evenodd = 'even' if i % 2 == 0 else 'odd'
name_orig = icon[0]
name_new = icon[1]
f.write(f''' * <tr class="row-{evenodd}">
* <td align="right"><code>{name_new}</code></td>
* <td align="center"><span class="{name_orig}"></span></td>
* </tr>
''')
f.write(''' * </tbody>
* </table>
* </div><!-- wy-table-responsive -->
* </center>
*
* \endrst
*/
#pragma once
// prevent individual pages from being generated for all of these
#if !defined(DOXYGEN_SHOULD_SKIP_THIS)
''')
for name_orig, name_new, spacer, hexcode in icons:
f.write(f'#define {name_new}{spacer}0x{hexcode}\n')
f.write('\n#endif // DOXYGEN_SHOULD_SKIP_THIS\n')
with open('icons.cpp', 'w') as f:
f.write('''#ifdef NANOGUI_PYTHON
#include "python.h"
/* Developer note: need to make a change to this file?
* Please raise an Issue on GitHub describing what needs to change. This file
* was generated, so the scripts that generated it needs to update as well.
*/
void register_entypo(py::module &m) {
/* Entypo constants */
{
#define C(name) g.attr(#name) = py::int_(name);
py::module g = m.def_submodule("icons");
''')
for name_orig, name_new, spacer, hexcode in icons:
f.write(f' C({name_new});\n')
f.write(''' #undef C
}
}
#endif
''')
with open('example_icons.cpp', 'w') as f:
for name_orig, name_new, spacer, hexcode in icons:
f.write(f' ADD_BUTTON({name_new});\n')
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#version 330
in vec2 uv;
in vec2 position_background;
out vec4 frag_color;
uniform sampler2D image;
uniform vec4 background_color;
void main() {
vec2 frac = position_background - floor(position_background);
float checkerboard = ((frac.x > .5) == (frac.y > .5)) ? 0.4 : 0.5;
vec4 background = (1.0 - background_color.a) * vec4(vec3(checkerboard), 1.0) +
background_color.a * vec4(background_color.rgb, 1.0);
vec4 value = texture(image, uv);
frag_color = (1.0 - value.a) * background + value.a * vec4(value.rgb, 1.0);
}
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precision highp float;
varying vec2 uv;
varying vec2 position_background;
uniform sampler2D image;
uniform vec4 background_color;
void main() {
vec2 frac = position_background - floor(position_background);
float checkerboard = ((frac.x > .5) == (frac.y > .5)) ? 0.4 : 0.5;
vec4 background = (1.0 - background_color.a) * vec4(vec3(checkerboard), 1.0) +
background_color.a * vec4(background_color.rgb, 1.0);
vec4 value = texture2D(image, uv);
gl_FragColor = (1.0 - value.a) * background + value.a * vec4(value.rgb, 1.0);
}
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#include <metal_stdlib>
using namespace metal;
struct VertexOut {
float4 position_image [[position]];
float2 position_background;
float2 uv;
};
fragment float4 fragment_main(VertexOut vert [[stage_in]],
texture2d<float, access::sample> image,
constant float4 &background_color,
sampler image_sampler) {
float2 frac = vert.position_background - floor(vert.position_background);
float checkerboard = ((frac.x > .5f) == (frac.y > .5f)) ? .4f : .5f;
float4 background = (1.f - background_color.a) * float4(float3(checkerboard), 1.f) +
background_color.a * float4(background_color.rgb, 1.f);
float4 value = image.sample(image_sampler, vert.uv);
return (1.f - value.a) * background + value.a * float4(value.rgb, 1.f);
}
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#version 330
uniform mat4 matrix_image;
uniform mat4 matrix_background;
in vec2 position;
out vec2 position_background;
out vec2 uv;
void main() {
vec4 p = vec4(position, 0.0, 1.0);
gl_Position = matrix_image * p;
position_background = (matrix_background * p).xy;
uv = position;
}
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precision highp float;
uniform mat4 matrix_image;
uniform mat4 matrix_background;
attribute vec2 position;
varying vec2 position_background;
varying vec2 uv;
void main() {
vec4 p = vec4(position, 0.0, 1.0);
gl_Position = matrix_image * p;
position_background = (matrix_background * p).xy;
uv = position;
}
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#include <metal_stdlib>
using namespace metal;
struct VertexOut {
float4 position_image [[position]];
float2 position_background;
float2 uv;
};
vertex VertexOut vertex_main(const device float2 *position,
constant float4x4 &matrix_image,
constant float4x4 &matrix_background,
uint id [[vertex_id]]) {
float4 p = float4(position[id], 0.f, 1.f);
VertexOut vert;
vert.position_image = matrix_image * p;
vert.position_background = (matrix_background * p).xy;
vert.uv = p.xy;
return vert;
}
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@PACKAGE_INIT@
set(nanogui_INCLUDE_DIR "${PACKAGE_PREFIX_DIR}/@CMAKE_INSTALL_INCLUDEDIR@")
set(nanogui_VERSION_TYPE "@ENOKI_VERSION_TYPE@")
set(nanogui_LIBRARY "")
check_required_components(nanogui)
include("${CMAKE_CURRENT_LIST_DIR}/nanoguiTargets.cmake")
if(NOT nanogui_FIND_QUIETLY)
message(STATUS "Found nanogui: ${nanogui_INCLUDE_DIR} (found version \"${nanogui_VERSION}\" ${nanogui_VERSION_TYPE})")
endif()
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