Got rid of segfault when uploading VBOs.

Added go-to-zero function.
Reworked how work pos is obtained.
This commit is contained in:
2023-05-05 15:42:30 +03:00
parent 05db38ec55
commit 3f9eb049b7
5 changed files with 86 additions and 26 deletions
+1
View File
@@ -27,6 +27,7 @@ private:
GLuint vbo_id;
GLuint vao_id;
std::vector<float> buffer_data;
shader_program *shader = nullptr;
bool initialized = false;