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grbl-sender/heightmap.cpp
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2023-05-09 14:30:39 +03:00
#include "heightmap.h"
grbl::heightmap grbl::heightmap::from_params(float from_x, float from_y, float to_x, float to_y, float resolution) {
heightmap result{};
result.from_x = from_x;
result.from_y = from_y;
result.to_x = to_x;
result.to_y = to_y;
result.resolution = resolution;
result.x_segments = static_cast<size_t>(ceilf((to_x - from_x) / resolution));
result.y_segments = static_cast<size_t>(ceilf((to_y - from_y) / resolution));
float y_pos = from_y;
for (int y = 0; y < (result.y_segments + 1); y++) {
float x_pos = from_x;
for (int x = 0; x < (result.x_segments + 1); x++) {
// add a bit of random wobble to make it visible [-10, +10]
// float z = ((rand() / (float) RAND_MAX) - 0.5f) * 2.0f * 1.0f;
float z = 0.0f;
result.vertices.emplace_back(x_pos, y_pos, z);
x_pos += resolution;
}
y_pos += resolution;
}
return result;
}
size_t grbl::heightmap::index_from_coords(float x, float y) const {
size_t result = 0;
for (auto &v: vertices) {
if (float_equal(v.x, x) && float_equal(v.y, y)) {
return result;
}
result++;
}
return 0;
}
// bi-linear interpolation
float grbl::heightmap::get_z_at(float x, float y) const {
// TODO: make faster by precalculating indices
double x1 = x - fmod(x - from_x, resolution);
double x2 = x1 + resolution;
double y1 = y - fmod(y - from_y, resolution);
double y2 = y1 + resolution;
double z11 = vertices[index_from_coords(x1, y1)].z;
double z12 = vertices[index_from_coords(x1, y2)].z;
double z21 = vertices[index_from_coords(x2, y1)].z;
double z22 = vertices[index_from_coords(x2, y2)].z;
double alpha_x = (x - x1) / (double) resolution;
double a = z11 + (z21 - z11) * alpha_x;
double b = z12 + (z22 - z12) * alpha_x;
double alpha_y = (y - y1) / (double) resolution;
double c = a + (b - a) * alpha_y;
return (float) c;
}
bool grbl::float_equal(float a, float b) {
return fabs(a - b) < 0.0001;
}