2023-04-27 14:31:06 +03:00
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/*
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src/example1.cpp -- C++ version of an example application that shows
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how to use the various widget classes. For a Python implementation, see
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'../python/example1.py'.
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NanoGUI was developed by Wenzel Jakob <wenzel.jakob@epfl.ch>.
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The widget drawing code is based on the NanoVG demo application
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by Mikko Mononen.
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All rights reserved. Use of this source code is governed by a
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BSD-style license that can be found in the LICENSE.txt file.
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*/
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#include <nanogui/opengl.h>
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#include <nanogui/screen.h>
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#include <nanogui/window.h>
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#include <nanogui/layout.h>
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#include <nanogui/label.h>
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#include <nanogui/checkbox.h>
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#include <nanogui/button.h>
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#include <nanogui/toolbutton.h>
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#include <nanogui/popupbutton.h>
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#include <nanogui/combobox.h>
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#include <nanogui/progressbar.h>
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#include <nanogui/icons.h>
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#include <nanogui/messagedialog.h>
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#include <nanogui/textbox.h>
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#include <nanogui/slider.h>
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#include <nanogui/imagepanel.h>
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#include <nanogui/imageview.h>
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#include <nanogui/vscrollpanel.h>
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#include <nanogui/colorwheel.h>
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#include <nanogui/colorpicker.h>
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#include <nanogui/graph.h>
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#include <nanogui/tabwidget.h>
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#include <nanogui/texture.h>
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#include <nanogui/shader.h>
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#include <nanogui/renderpass.h>
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#include <iostream>
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#include <memory>
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#define STB_IMAGE_STATIC
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#define STB_IMAGE_IMPLEMENTATION
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#if defined(_MSC_VER)
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# pragma warning (disable: 4505) // don't warn about dead code in stb_image.h
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#elif defined(__GNUC__)
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# pragma GCC diagnostic ignored "-Wunused-function"
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#endif
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#include <stb_image.h>
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#include "grbl.h"
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#include <gtest/gtest.h>
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2023-04-27 15:53:44 +03:00
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#include "grbl_communication.h"
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2023-04-27 23:15:06 +03:00
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#include "machine.h"
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2023-04-27 14:31:06 +03:00
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using namespace nanogui;
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2023-04-27 23:15:06 +03:00
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grbl::machine cnc{};
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2023-04-27 14:31:06 +03:00
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class SenderApp : public Screen {
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public:
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Window *window;
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Window *left_window;
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Window *right_window;
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2023-04-27 23:15:06 +03:00
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grbl::jog_state jog;
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2023-04-27 14:31:06 +03:00
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SenderApp() : Screen(Vector2i(1024, 768), "GRBL Sender") {
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inc_ref();
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window = new Window(this, "Button demo");
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// window->set_fixed_height(Screen::size().y());
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window->set_position(Vector2i(0, 0));
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window->set_layout(new GridLayout(nanogui::Orientation::Horizontal, 2, Alignment::Fill, 0, 0));
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window->set_size(Screen::size());
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left_window = new Window(window, "Left sidebar");
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left_window->set_modal(true);
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right_window = new Window(window, "Right sidebar");
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right_window->set_modal(true);
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left_window->set_layout(new GroupLayout());
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// No need to store a pointer, the data structure will be automatically
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// freed when the parent window is deleted
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new Label(left_window, "Push buttons", "sans-bold");
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Button *b = new Button(left_window, "Plain button");
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2023-04-27 23:15:06 +03:00
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b->set_callback([&] {
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auto path = file_dialog(
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{{"nc", "G-Code files"},
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{"ngc", "G-Code files"}}, false);
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grbl::program pgm{path};
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if (pgm.is_loaded) {
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cnc.run_program(pgm);
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}
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});
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2023-04-27 14:31:06 +03:00
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b->set_tooltip("short tooltip");
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/* Alternative construction notation using variadic template */
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b = left_window->add<Button>("Styled", FA_ROCKET);
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b->set_background_color(Color(0, 0, 255, 25));
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b->set_callback([] { std::cout << "pushed!" << std::endl; });
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b->set_tooltip("This button has a fairly long tooltip. It is so long, in "
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"fact, that the shown text will span several lines.");
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new Label(left_window, "Toggle buttons", "sans-bold");
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b = new Button(left_window, "Toggle me");
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b->set_flags(Button::ToggleButton);
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b->set_change_callback([](bool state) { std::cout << "Toggle button state: " << state << std::endl; });
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new Label(left_window, "Radio buttons", "sans-bold");
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b = new Button(left_window, "Radio button 1");
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b->set_flags(Button::RadioButton);
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b = new Button(left_window, "Radio button 2");
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b->set_flags(Button::RadioButton);
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new Label(left_window, "A tool palette", "sans-bold");
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Widget *tools = new Widget(left_window);
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tools->set_layout(new BoxLayout(Orientation::Horizontal,
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Alignment::Middle, 0, 6));
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b = new ToolButton(tools, FA_CLOUD);
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b = new ToolButton(tools, FA_FAST_FORWARD);
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b = new ToolButton(tools, FA_COMPASS);
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b = new ToolButton(tools, FA_UTENSILS);
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new Label(left_window, "Popup buttons", "sans-bold");
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PopupButton *popup_btn = new PopupButton(left_window, "Popup", FA_FLASK);
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Popup *popup = popup_btn->popup();
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popup->set_layout(new GroupLayout());
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new Label(popup, "Arbitrary widgets can be placed here");
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new CheckBox(popup, "A check box");
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// popup right
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popup_btn = new PopupButton(popup, "Recursive popup", FA_CHART_PIE);
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Popup *popup_right = popup_btn->popup();
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popup_right->set_layout(new GroupLayout());
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new CheckBox(popup_right, "Another check box");
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// popup left
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popup_btn = new PopupButton(popup, "Recursive popup", FA_DNA);
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popup_btn->set_side(Popup::Side::Left);
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Popup *popup_left = popup_btn->popup();
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popup_left->set_layout(new GroupLayout());
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new CheckBox(popup_left, "Another check box");
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/*
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window = new Window(this, "Basic widgets");
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window->set_position(Vector2i(200, 15));
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window->set_layout(new GroupLayout());
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new Label(window, "Message dialog", "sans-bold");
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tools = new Widget(window);
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tools->set_layout(new BoxLayout(Orientation::Horizontal,
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Alignment::Middle, 0, 6));
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b = new Button(tools, "Info");
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b->set_callback([&] {
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auto dlg = new MessageDialog(this, MessageDialog::Type::Information, "Title", "This is an information message");
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dlg->set_callback([](int result) { std::cout << "Dialog result: " << result << std::endl; });
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});
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b = new Button(tools, "Warn");
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b->set_callback([&] {
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auto dlg = new MessageDialog(this, MessageDialog::Type::Warning, "Title", "This is a warning message");
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dlg->set_callback([](int result) { std::cout << "Dialog result: " << result << std::endl; });
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});
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b = new Button(tools, "Ask");
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b->set_callback([&] {
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auto dlg = new MessageDialog(this, MessageDialog::Type::Question, "Title", "This is a question message", "Yes", "No", true);
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dlg->set_callback([](int result) { std::cout << "Dialog result: " << result << std::endl; });
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});
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#if defined(_WIN32)
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/// Executable is in the Debug/Release/.. subdirectory
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std::string resources_folder_path("../icons");
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#else
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std::string resources_folder_path("./icons");
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#endif
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std::vector<std::pair<int, std::string>> icons;
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#if !defined(EMSCRIPTEN)
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try {
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icons = load_image_directory(m_nvg_context, resources_folder_path);
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} catch (const std::exception& e) {
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std::cerr << "Warning: " << e.what() << std::endl;
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}
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#endif
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new Label(window, "Image panel & scroll panel", "sans-bold");
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PopupButton *image_panel_btn = new PopupButton(window, "Image Panel");
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image_panel_btn->set_icon(FA_IMAGES);
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popup = image_panel_btn->popup();
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VScrollPanel *vscroll = new VScrollPanel(popup);
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ImagePanel *img_panel = new ImagePanel(vscroll);
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img_panel->set_images(icons);
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popup->set_fixed_size(Vector2i(245, 150));
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auto image_window = new Window(this, "Selected image");
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image_window->set_position(Vector2i(710, 15));
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image_window->set_layout(new GroupLayout(3));
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// Create a Texture instance for each object
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for (auto& icon: icons) {
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Vector2i size;
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int n = 0;
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ImageHolder texture_data(
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stbi_load((icon.second + ".png").c_str(), &size.x(), &size.y(), &n, 0),
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stbi_image_free);
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assert(n == 4);
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Texture *tex = new Texture(
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Texture::PixelFormat::RGBA,
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Texture::ComponentFormat::UInt8,
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size,
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Texture::InterpolationMode::Trilinear,
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Texture::InterpolationMode::Nearest);
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tex->upload(texture_data.get());
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m_images.emplace_back(tex, std::move(texture_data));
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}
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ImageView *image_view = new ImageView(image_window);
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if (!m_images.empty())
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image_view->set_image(m_images[0].first);
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image_view->center();
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m_current_image = 0;
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img_panel->set_callback([this, image_view](int i) {
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std::cout << "Selected item " << i << std::endl;
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image_view->set_image(m_images[i].first);
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m_current_image = i;
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});
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image_view->set_pixel_callback(
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[this](const Vector2i& index, char **out, size_t size) {
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const Texture *texture = m_images[m_current_image].first.get();
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uint8_t *data = m_images[m_current_image].second.get();
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for (int ch = 0; ch < 4; ++ch) {
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uint8_t value = data[(index.x() + index.y() * texture->size().x()) * 4 + ch];
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snprintf(out[ch], size, "%i", (int) value);
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}
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}
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);
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new Label(window, "File dialog", "sans-bold");
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tools = new Widget(window);
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tools->set_layout(new BoxLayout(Orientation::Horizontal,
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Alignment::Middle, 0, 6));
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b = new Button(tools, "Open");
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b->set_callback([&] {
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std::cout << "File dialog result: " << file_dialog(
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{{"png", "Portable Network Graphics"},
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{"txt", "Text file"}}, false) << std::endl;
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});
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b = new Button(tools, "Save");
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b->set_callback([&] {
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std::cout << "File dialog result: " << file_dialog(
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{{"png", "Portable Network Graphics"},
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{"txt", "Text file"}}, true) << std::endl;
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});
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new Label(window, "Combo box", "sans-bold");
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new ComboBox(window, {"Combo box item 1", "Combo box item 2", "Combo box item 3"});
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new Label(window, "Check box", "sans-bold");
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CheckBox *cb = new CheckBox(window, "Flag 1",
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[](bool state) { std::cout << "Check box 1 state: " << state << std::endl; }
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);
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cb->set_checked(true);
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cb = new CheckBox(window, "Flag 2",
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[](bool state) { std::cout << "Check box 2 state: " << state << std::endl; }
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);
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new Label(window, "Progress bar", "sans-bold");
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m_progress = new ProgressBar(window);
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new Label(window, "Slider and text box", "sans-bold");
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Widget *panel = new Widget(window);
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panel->set_layout(new BoxLayout(Orientation::Horizontal,
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Alignment::Middle, 0, 20));
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Slider *slider = new Slider(panel);
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slider->set_value(0.5f);
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slider->set_fixed_width(80);
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TextBox *text_box = new TextBox(panel);
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text_box->set_fixed_size(Vector2i(60, 25));
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text_box->set_value("50");
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text_box->set_units("%");
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slider->set_callback([text_box](float value) {
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text_box->set_value(std::to_string((int) (value * 100)));
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});
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slider->set_final_callback([&](float value) {
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std::cout << "Final slider value: " << (int) (value * 100) << std::endl;
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});
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text_box->set_fixed_size(Vector2i(60, 25));
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text_box->set_font_size(20);
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text_box->set_alignment(TextBox::Alignment::Right);
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|
|
window = new Window(this, "Misc. widgets");
|
|
|
|
|
window->set_position(Vector2i(425, 15));
|
|
|
|
|
window->set_layout(new GroupLayout());
|
|
|
|
|
|
|
|
|
|
TabWidget *tab_widget = window->add<TabWidget>();
|
|
|
|
|
|
|
|
|
|
Widget *layer = new Widget(tab_widget);
|
|
|
|
|
layer->set_layout(new GroupLayout());
|
|
|
|
|
tab_widget->append_tab("Color Wheel", layer);
|
|
|
|
|
|
|
|
|
|
// Use overloaded variadic add to fill the tab widget with Different tabs.
|
|
|
|
|
layer->add<Label>("Color wheel widget", "sans-bold");
|
|
|
|
|
layer->add<ColorWheel>();
|
|
|
|
|
|
|
|
|
|
layer = new Widget(tab_widget);
|
|
|
|
|
layer->set_layout(new GroupLayout());
|
|
|
|
|
tab_widget->append_tab("Function Graph", layer);
|
|
|
|
|
|
|
|
|
|
layer->add<Label>("Function graph widget", "sans-bold");
|
|
|
|
|
|
|
|
|
|
Graph *graph = layer->add<Graph>("Some Function");
|
|
|
|
|
|
|
|
|
|
graph->set_header("E = 2.35e-3");
|
|
|
|
|
graph->set_footer("Iteration 89");
|
|
|
|
|
std::vector<float>& func = graph->values();
|
|
|
|
|
func.resize(100);
|
|
|
|
|
for (int i = 0; i < 100; ++i)
|
|
|
|
|
func[i] = 0.5f * (0.5f * std::sin(i / 10.f) +
|
|
|
|
|
0.5f * std::cos(i / 23.f) + 1);
|
|
|
|
|
|
|
|
|
|
// Dummy tab used to represent the last tab button.
|
|
|
|
|
int plus_id = tab_widget->append_tab("+", new Widget(tab_widget));
|
|
|
|
|
|
|
|
|
|
// A simple counter.
|
|
|
|
|
int counter = 1;
|
|
|
|
|
tab_widget->set_callback([tab_widget, this, counter, plus_id](int id) mutable {
|
|
|
|
|
if (id == plus_id) {
|
|
|
|
|
// When the "+" tab has been clicked, simply add a new tab.
|
|
|
|
|
std::string tab_name = "Dynamic " + std::to_string(counter);
|
|
|
|
|
Widget *layer_dyn = new Widget(tab_widget);
|
|
|
|
|
int new_id = tab_widget->insert_tab(tab_widget->tab_count() - 1,
|
|
|
|
|
tab_name, layer_dyn);
|
|
|
|
|
layer_dyn->set_layout(new GroupLayout());
|
|
|
|
|
layer_dyn->add<Label>("Function graph widget", "sans-bold");
|
|
|
|
|
Graph *graph_dyn = layer_dyn->add<Graph>("Dynamic function");
|
|
|
|
|
|
|
|
|
|
graph_dyn->set_header("E = 2.35e-3");
|
|
|
|
|
graph_dyn->set_footer("Iteration " + std::to_string(new_id * counter));
|
|
|
|
|
std::vector<float>& func_dyn = graph_dyn->values();
|
|
|
|
|
func_dyn.resize(100);
|
|
|
|
|
for (int i = 0; i < 100; ++i)
|
|
|
|
|
func_dyn[i] = 0.5f *
|
|
|
|
|
std::abs((0.5f * std::sin(i / 10.f + counter) +
|
|
|
|
|
0.5f * std::cos(i / 23.f + 1 + counter)));
|
|
|
|
|
++counter;
|
|
|
|
|
tab_widget->set_selected_id(new_id);
|
|
|
|
|
|
|
|
|
|
// We must invoke the layout manager after adding tabs dynamically
|
|
|
|
|
perform_layout();
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
// A button to go back to the first tab and scroll the window.
|
|
|
|
|
panel = window->add<Widget>();
|
|
|
|
|
panel->add<Label>("Jump to tab: ");
|
|
|
|
|
panel->set_layout(new BoxLayout(Orientation::Horizontal,
|
|
|
|
|
Alignment::Middle, 0, 6));
|
|
|
|
|
|
|
|
|
|
auto ib = panel->add<IntBox<int>>();
|
|
|
|
|
ib->set_editable(true);
|
|
|
|
|
|
|
|
|
|
b = panel->add<Button>("", FA_FORWARD);
|
|
|
|
|
b->set_fixed_size(Vector2i(22, 22));
|
|
|
|
|
ib->set_fixed_height(22);
|
|
|
|
|
b->set_callback([tab_widget, ib] {
|
|
|
|
|
int value = ib->value();
|
|
|
|
|
if (value >= 0 && value < tab_widget->tab_count())
|
|
|
|
|
tab_widget->set_selected_index(value);
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
window = new Window(this, "Grid of small widgets");
|
|
|
|
|
window->set_position(Vector2i(425, 300));
|
|
|
|
|
GridLayout *layout =
|
|
|
|
|
new GridLayout(Orientation::Horizontal, 2,
|
|
|
|
|
Alignment::Middle, 15, 5);
|
|
|
|
|
layout->set_col_alignment(
|
|
|
|
|
{Alignment::Maximum, Alignment::Fill});
|
|
|
|
|
layout->set_spacing(0, 10);
|
|
|
|
|
window->set_layout(layout);
|
|
|
|
|
|
|
|
|
|
// FP widget
|
|
|
|
|
{
|
|
|
|
|
new Label(window, "Floating point :", "sans-bold");
|
|
|
|
|
text_box = new TextBox(window);
|
|
|
|
|
text_box->set_editable(true);
|
|
|
|
|
text_box->set_fixed_size(Vector2i(100, 20));
|
|
|
|
|
text_box->set_value("50");
|
|
|
|
|
text_box->set_units("GiB");
|
|
|
|
|
text_box->set_default_value("0.0");
|
|
|
|
|
text_box->set_font_size(16);
|
|
|
|
|
text_box->set_format("[-]?[0-9]*\\.?[0-9]+");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Positive integer widget
|
|
|
|
|
{
|
|
|
|
|
new Label(window, "Positive integer :", "sans-bold");
|
|
|
|
|
auto int_box = new IntBox<int>(window);
|
|
|
|
|
int_box->set_editable(true);
|
|
|
|
|
int_box->set_fixed_size(Vector2i(100, 20));
|
|
|
|
|
int_box->set_value(50);
|
|
|
|
|
int_box->set_units("Mhz");
|
|
|
|
|
int_box->set_default_value("0");
|
|
|
|
|
int_box->set_font_size(16);
|
|
|
|
|
int_box->set_format("[1-9][0-9]*");
|
|
|
|
|
int_box->set_spinnable(true);
|
|
|
|
|
int_box->set_min_value(1);
|
|
|
|
|
int_box->set_value_increment(2);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Checkbox widget
|
|
|
|
|
{
|
|
|
|
|
new Label(window, "Checkbox :", "sans-bold");
|
|
|
|
|
|
|
|
|
|
cb = new CheckBox(window, "Check me");
|
|
|
|
|
cb->set_font_size(16);
|
|
|
|
|
cb->set_checked(true);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
new Label(window, "Combo box :", "sans-bold");
|
|
|
|
|
ComboBox *cobo =
|
|
|
|
|
new ComboBox(window, {"Item 1", "Item 2", "Item 3"});
|
|
|
|
|
cobo->set_font_size(16);
|
|
|
|
|
cobo->set_fixed_size(Vector2i(100, 20));
|
|
|
|
|
|
|
|
|
|
new Label(window, "Color picker :", "sans-bold");
|
|
|
|
|
auto cp = new ColorPicker(window, {255, 120, 0, 255});
|
|
|
|
|
cp->set_fixed_size({100, 20});
|
|
|
|
|
cp->set_final_callback([](const Color& c) {
|
|
|
|
|
std::cout << "ColorPicker final callback: ["
|
|
|
|
|
<< c.r() << ", "
|
|
|
|
|
<< c.g() << ", "
|
|
|
|
|
<< c.b() << ", "
|
|
|
|
|
<< c.w() << "]" << std::endl;
|
|
|
|
|
});
|
|
|
|
|
// setup a fast callback for the color picker widget on a new window
|
|
|
|
|
// for demonstrative purposes
|
|
|
|
|
window = new Window(this, "Color Picker Fast Callback");
|
|
|
|
|
layout = new GridLayout(Orientation::Horizontal, 2,
|
|
|
|
|
Alignment::Middle, 15, 5);
|
|
|
|
|
layout->set_col_alignment(
|
|
|
|
|
{Alignment::Maximum, Alignment::Fill});
|
|
|
|
|
layout->set_spacing(0, 10);
|
|
|
|
|
window->set_layout(layout);
|
|
|
|
|
window->set_position(Vector2i(425, 500));
|
|
|
|
|
new Label(window, "Combined: ");
|
|
|
|
|
b = new Button(window, "ColorWheel", FA_INFINITY);
|
|
|
|
|
new Label(window, "Red: ");
|
|
|
|
|
auto red_int_box = new IntBox<int>(window);
|
|
|
|
|
red_int_box->set_editable(false);
|
|
|
|
|
new Label(window, "Green: ");
|
|
|
|
|
auto green_int_box = new IntBox<int>(window);
|
|
|
|
|
green_int_box->set_editable(false);
|
|
|
|
|
new Label(window, "Blue: ");
|
|
|
|
|
auto blue_int_box = new IntBox<int>(window);
|
|
|
|
|
blue_int_box->set_editable(false);
|
|
|
|
|
new Label(window, "Alpha: ");
|
|
|
|
|
auto alpha_int_box = new IntBox<int>(window);
|
|
|
|
|
|
|
|
|
|
cp->set_callback([b, red_int_box, blue_int_box, green_int_box, alpha_int_box](const Color& c) {
|
|
|
|
|
b->set_background_color(c);
|
|
|
|
|
b->set_text_color(c.contrasting_color());
|
|
|
|
|
int red = (int) (c.r() * 255.0f);
|
|
|
|
|
red_int_box->set_value(red);
|
|
|
|
|
int green = (int) (c.g() * 255.0f);
|
|
|
|
|
green_int_box->set_value(green);
|
|
|
|
|
int blue = (int) (c.b() * 255.0f);
|
|
|
|
|
blue_int_box->set_value(blue);
|
|
|
|
|
int alpha = (int) (c.w() * 255.0f);
|
|
|
|
|
alpha_int_box->set_value(alpha);
|
|
|
|
|
});
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
perform_layout();
|
|
|
|
|
|
|
|
|
|
// All NanoGUI widgets are initialized at this point. Now
|
|
|
|
|
// create shaders to draw the main window contents.
|
|
|
|
|
//
|
|
|
|
|
// NanoGUI comes with a simple wrapper around OpenGL 3, which
|
|
|
|
|
// eliminates most of the tedious and error-prone shader and buffer
|
|
|
|
|
// object management.
|
|
|
|
|
|
|
|
|
|
m_render_pass = new RenderPass({this});
|
|
|
|
|
m_render_pass->set_clear_color(0, Color(0.3f, 0.3f, 0.32f, 1.f));
|
|
|
|
|
|
|
|
|
|
m_shader = new Shader(
|
|
|
|
|
m_render_pass,
|
|
|
|
|
|
|
|
|
|
/* An identifying name */
|
|
|
|
|
"a_simple_shader",
|
|
|
|
|
|
|
|
|
|
#if defined(NANOGUI_USE_OPENGL)
|
|
|
|
|
R"(/* Vertex shader */
|
|
|
|
|
#version 330
|
|
|
|
|
uniform mat4 mvp;
|
|
|
|
|
in vec3 position;
|
|
|
|
|
void main() {
|
|
|
|
|
gl_Position = mvp * vec4(position, 1.0);
|
|
|
|
|
})",
|
|
|
|
|
|
|
|
|
|
/* Fragment shader */
|
|
|
|
|
R"(#version 330
|
|
|
|
|
out vec4 color;
|
|
|
|
|
uniform float intensity;
|
|
|
|
|
void main() {
|
|
|
|
|
color = vec4(vec3(intensity), 1.0);
|
|
|
|
|
})"
|
|
|
|
|
#elif defined(NANOGUI_USE_GLES)
|
|
|
|
|
R"(/* Vertex shader */
|
|
|
|
|
precision highp float;
|
|
|
|
|
uniform mat4 mvp;
|
|
|
|
|
attribute vec3 position;
|
|
|
|
|
void main() {
|
|
|
|
|
gl_Position = mvp * vec4(position, 1.0);
|
|
|
|
|
})",
|
|
|
|
|
|
|
|
|
|
/* Fragment shader */
|
|
|
|
|
R"(precision highp float;
|
|
|
|
|
uniform float intensity;
|
|
|
|
|
void main() {
|
|
|
|
|
gl_FragColor = vec4(vec3(intensity), 1.0);
|
|
|
|
|
})"
|
|
|
|
|
#elif defined(NANOGUI_USE_METAL)
|
|
|
|
|
R"(using namespace metal;
|
|
|
|
|
struct VertexOut {
|
|
|
|
|
float4 position [[position]];
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
vertex VertexOut vertex_main(const device packed_float3 *position,
|
|
|
|
|
constant float4x4 &mvp,
|
|
|
|
|
uint id [[vertex_id]]) {
|
|
|
|
|
VertexOut vert;
|
|
|
|
|
vert.position = mvp * float4(position[id], 1.f);
|
|
|
|
|
return vert;
|
|
|
|
|
})",
|
|
|
|
|
|
|
|
|
|
/* Fragment shader */
|
|
|
|
|
R"(using namespace metal;
|
|
|
|
|
fragment float4 fragment_main(const constant float &intensity) {
|
|
|
|
|
return float4(intensity);
|
|
|
|
|
})"
|
|
|
|
|
#endif
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
uint32_t indices[3 * 2] = {
|
|
|
|
|
0, 1, 2,
|
|
|
|
|
2, 3, 0
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
float positions[3 * 4] = {
|
|
|
|
|
-1.f, -1.f, 0.f,
|
|
|
|
|
1.f, -1.f, 0.f,
|
|
|
|
|
1.f, 1.f, 0.f,
|
|
|
|
|
-1.f, 1.f, 0.f
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
m_shader->set_buffer("indices", VariableType::UInt32, {3 * 2}, indices);
|
|
|
|
|
m_shader->set_buffer("position", VariableType::Float32, {4, 3}, positions);
|
|
|
|
|
m_shader->set_uniform("intensity", 0.5f);
|
|
|
|
|
}
|
|
|
|
|
|
2023-04-27 23:15:06 +03:00
|
|
|
bool resize_event(const Vector2i& size) override {
|
2023-04-27 14:31:06 +03:00
|
|
|
window->set_size(size);
|
|
|
|
|
Screen::resize_event(size);
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
2023-04-27 23:15:06 +03:00
|
|
|
|
2023-04-27 14:31:06 +03:00
|
|
|
virtual bool keyboard_event(int key, int scancode, int action, int modifiers) {
|
|
|
|
|
if (Screen::keyboard_event(key, scancode, action, modifiers))
|
|
|
|
|
return true;
|
|
|
|
|
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) {
|
|
|
|
|
set_visible(false);
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
2023-04-27 23:15:06 +03:00
|
|
|
auto new_jog = jog;
|
|
|
|
|
|
|
|
|
|
if (key == GLFW_KEY_LEFT_SHIFT) {
|
|
|
|
|
if (action == GLFW_PRESS) {
|
|
|
|
|
new_jog.speed_fast_pressed = true;
|
|
|
|
|
} else if (action == GLFW_RELEASE) {
|
|
|
|
|
new_jog.speed_fast_pressed = false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (key == GLFW_KEY_LEFT_CONTROL) {
|
|
|
|
|
if (action == GLFW_PRESS) {
|
|
|
|
|
new_jog.speed_slow_pressed = true;
|
|
|
|
|
} else if (action == GLFW_RELEASE) {
|
|
|
|
|
new_jog.speed_slow_pressed = false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2023-04-27 14:31:06 +03:00
|
|
|
if (key == GLFW_KEY_UP) {
|
|
|
|
|
if (action == GLFW_PRESS) {
|
2023-04-27 23:15:06 +03:00
|
|
|
new_jog.up_pressed = true;
|
|
|
|
|
} else if (action == GLFW_RELEASE) {
|
|
|
|
|
new_jog.up_pressed = false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (key == GLFW_KEY_DOWN) {
|
|
|
|
|
if (action == GLFW_PRESS) {
|
|
|
|
|
new_jog.down_pressed = true;
|
2023-04-27 14:31:06 +03:00
|
|
|
} else if (action == GLFW_RELEASE) {
|
2023-04-27 23:15:06 +03:00
|
|
|
new_jog.down_pressed = false;
|
2023-04-27 14:31:06 +03:00
|
|
|
}
|
|
|
|
|
}
|
2023-04-27 23:15:06 +03:00
|
|
|
|
|
|
|
|
if (key == GLFW_KEY_LEFT) {
|
|
|
|
|
if (action == GLFW_PRESS) {
|
|
|
|
|
new_jog.left_pressed = true;
|
|
|
|
|
} else if (action == GLFW_RELEASE) {
|
|
|
|
|
new_jog.left_pressed = false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (key == GLFW_KEY_RIGHT) {
|
|
|
|
|
if (action == GLFW_PRESS) {
|
|
|
|
|
new_jog.right_pressed = true;
|
|
|
|
|
} else if (action == GLFW_RELEASE) {
|
|
|
|
|
new_jog.right_pressed = false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (key == GLFW_KEY_PAGE_UP) {
|
|
|
|
|
if (action == GLFW_PRESS) {
|
|
|
|
|
new_jog.z_up_pressed = true;
|
|
|
|
|
} else if (action == GLFW_RELEASE) {
|
|
|
|
|
new_jog.z_up_pressed = false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (key == GLFW_KEY_PAGE_DOWN) {
|
|
|
|
|
if (action == GLFW_PRESS) {
|
|
|
|
|
new_jog.z_down_pressed = true;
|
|
|
|
|
} else if (action == GLFW_RELEASE) {
|
|
|
|
|
new_jog.z_down_pressed = false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (jog != new_jog) {
|
|
|
|
|
cnc.request_jog(new_jog);
|
|
|
|
|
jog = new_jog;
|
|
|
|
|
}
|
|
|
|
|
|
2023-04-27 14:31:06 +03:00
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
virtual void draw(NVGcontext *ctx) {
|
|
|
|
|
// Animate the scrollbar
|
|
|
|
|
// m_progress->set_value(std::fmod((float) glfwGetTime() / 10, 1.0f));
|
|
|
|
|
|
|
|
|
|
// Draw the user interface
|
|
|
|
|
Screen::draw(ctx);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
virtual void draw_contents() {
|
|
|
|
|
Matrix4f mvp = Matrix4f::scale(Vector3f(
|
|
|
|
|
(float) m_size.y() / (float) m_size.x() * 0.25f, 0.25f, 0.25f)) *
|
|
|
|
|
Matrix4f::rotate(Vector3f(0, 0, 1), (float) glfwGetTime());
|
|
|
|
|
|
|
|
|
|
m_shader->set_uniform("mvp", mvp);
|
|
|
|
|
|
|
|
|
|
m_render_pass->resize(framebuffer_size());
|
|
|
|
|
m_render_pass->begin();
|
|
|
|
|
|
|
|
|
|
m_shader->begin();
|
|
|
|
|
m_shader->draw_array(Shader::PrimitiveType::Triangle, 0, 6, true);
|
|
|
|
|
m_shader->end();
|
|
|
|
|
|
|
|
|
|
m_render_pass->end();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
ProgressBar *m_progress;
|
|
|
|
|
ref<Shader> m_shader;
|
|
|
|
|
ref<RenderPass> m_render_pass;
|
|
|
|
|
|
|
|
|
|
using ImageHolder = std::unique_ptr<uint8_t[], void (*)(void *)>;
|
|
|
|
|
std::vector<std::pair<ref<Texture>, ImageHolder>> m_images;
|
|
|
|
|
int m_current_image;
|
|
|
|
|
};
|
|
|
|
|
|
2023-04-27 15:53:44 +03:00
|
|
|
|
|
|
|
|
struct grbl_listener : public grbl::transport_callbacks {
|
|
|
|
|
void on_connected(grbl::transport *t) override {
|
|
|
|
|
std::cout << "Listener: connected!" << std::endl;
|
2023-04-27 18:10:48 +03:00
|
|
|
// telnet handshake so that we get the banner. banner won't be coming otherwise
|
|
|
|
|
// t->send("\xff\xfd\x18\xff\xfd\x20\xff\xfd\x23\xff\xfd\x27");
|
|
|
|
|
t->send("\xff\xfd\x18");
|
2023-04-27 15:53:44 +03:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void on_disconnected(grbl::transport *t) override {
|
|
|
|
|
std::cout << "Listener: disconnected!" << std::endl;
|
|
|
|
|
}
|
|
|
|
|
|
2023-04-27 18:10:48 +03:00
|
|
|
void on_banner(std::string version, grbl::transport *t) override {
|
|
|
|
|
std::cout << "Banner: " << version << std::endl;
|
|
|
|
|
t->send("$$");
|
|
|
|
|
}
|
2023-04-27 23:15:06 +03:00
|
|
|
|
|
|
|
|
void on_line_received(std::string line, grbl::transport *t) override {
|
|
|
|
|
std::cout << "Listener: -> " << line << std::endl;
|
|
|
|
|
}
|
2023-04-27 15:53:44 +03:00
|
|
|
};
|
|
|
|
|
|
2023-04-27 14:31:06 +03:00
|
|
|
int main(int argc, char **argv) {
|
|
|
|
|
|
2023-04-27 23:15:06 +03:00
|
|
|
// grbl_listener listener;
|
|
|
|
|
//
|
|
|
|
|
// grbl::tcp_transport transport("192.168.5.39", 23);
|
|
|
|
|
// transport.open(listener);
|
2023-04-27 15:53:44 +03:00
|
|
|
|
2023-04-27 14:31:06 +03:00
|
|
|
testing::InitGoogleTest(&argc, argv);
|
|
|
|
|
auto result = RUN_ALL_TESTS();
|
|
|
|
|
if (result) {
|
|
|
|
|
exit(result);
|
|
|
|
|
}
|
|
|
|
|
|
2023-04-27 23:15:06 +03:00
|
|
|
cnc.connect();
|
|
|
|
|
|
|
|
|
|
// grbl::program pgm{"./program.nc"};
|
|
|
|
|
//// pgm.dump(std::cout);
|
|
|
|
|
//
|
|
|
|
|
// cnc.run_program(pgm);
|
|
|
|
|
|
|
|
|
|
// transport.request_realtime_report();
|
|
|
|
|
// transport.request_cycle_start();
|
|
|
|
|
// transport.request_feed_hold();
|
|
|
|
|
// transport.parser_state_report();
|
2023-04-27 18:10:48 +03:00
|
|
|
|
2023-04-27 14:31:06 +03:00
|
|
|
try {
|
|
|
|
|
|
2023-04-27 15:53:44 +03:00
|
|
|
// grbl::program pgm;
|
|
|
|
|
// pgm.load("./program.nc");
|
|
|
|
|
// pgm.dump(std::cout);
|
2023-04-27 14:31:06 +03:00
|
|
|
|
|
|
|
|
nanogui::init();
|
|
|
|
|
|
|
|
|
|
// scoped variables
|
|
|
|
|
{
|
|
|
|
|
ref<SenderApp> app = new SenderApp();
|
|
|
|
|
app->dec_ref();
|
|
|
|
|
app->draw_all();
|
|
|
|
|
app->set_visible(true);
|
|
|
|
|
nanogui::mainloop(1 / 60.f * 1000);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
nanogui::shutdown();
|
2023-04-27 23:15:06 +03:00
|
|
|
} catch (const std::exception& e) {
|
2023-04-27 14:31:06 +03:00
|
|
|
std::string error_msg = std::string("Caught a fatal error: ") + std::string(e.what());
|
|
|
|
|
std::cerr << error_msg << std::endl;
|
|
|
|
|
return -1;
|
|
|
|
|
} catch (...) {
|
|
|
|
|
std::cerr << "Caught an unknown error!" << std::endl;
|
|
|
|
|
return -2;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
|
}
|