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2023-04-27 14:31:06 +03:00
#version 330
uniform mat4 matrix_image;
uniform mat4 matrix_background;
in vec2 position;
out vec2 position_background;
out vec2 uv;
void main() {
vec4 p = vec4(position, 0.0, 1.0);
gl_Position = matrix_image * p;
position_background = (matrix_background * p).xy;
uv = position;
}