#include "peripherals_glfw.h" int main() { acidrain::peripherals_glfw peripherals; peripherals.init(); glDisable(GL_DEPTH_TEST); double alpha = 0.0; // while (!glfwWindowShouldClose(window)) { while (!peripherals.should_close()) { alpha += 0.01; if (alpha > 1.0) alpha = 0.0; glClearColor(0.0 * alpha, 0.1 * alpha, 1.0 * alpha, 1 * alpha); glClear(GL_COLOR_BUFFER_BIT); peripherals.swap_buffers(); peripherals.poll_events(); } }