Added glm, fbo, shader, texture and texture generator
This commit is contained in:
+18
-9
@@ -1,11 +1,20 @@
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set(HEADERS
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${HEADERS}
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${CMAKE_CURRENT_SOURCE_DIR}/peripherals.h
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${CMAKE_CURRENT_SOURCE_DIR}/peripherals_glfw.h
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PARENT_SCOPE
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)
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${HEADERS}
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${CMAKE_CURRENT_SOURCE_DIR}/colour.h
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${CMAKE_CURRENT_SOURCE_DIR}/fbo.h
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${CMAKE_CURRENT_SOURCE_DIR}/peripherals.h
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${CMAKE_CURRENT_SOURCE_DIR}/peripherals_glfw.h
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${CMAKE_CURRENT_SOURCE_DIR}/shader.h
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${CMAKE_CURRENT_SOURCE_DIR}/texture.h
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${CMAKE_CURRENT_SOURCE_DIR}/texture_generator.h
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PARENT_SCOPE
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)
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set(SOURCE
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${SOURCE}
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${CMAKE_CURRENT_SOURCE_DIR}/peripherals_glfw.cpp
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PARENT_SCOPE
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)
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${SOURCE}
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${CMAKE_CURRENT_SOURCE_DIR}/fbo.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/peripherals_glfw.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/shader.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/texture.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/texture_generator.cpp
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PARENT_SCOPE
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)
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