Added animation
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#pragma once
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#include "animation_track.h"
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BEGIN_NAMESPACE
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class float_track : public animation_track {
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public:
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animated_value get_value(const animated_value &first, const animated_value &second, float alpha) override;
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void control_object(void *controlled_object, const animated_value &value) override;
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};
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END_NAMESPACE
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