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demo/main.cpp
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#include "peripherals_glfw.h"
int main() {
acidrain::peripherals_glfw peripherals;
peripherals.init();
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glDisable(GL_DEPTH_TEST);
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double alpha = 0.0;
while (!peripherals.should_close()) {
alpha += 0.01;
if (alpha > 1.0) alpha = 0.0;
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glClearColor(0.0 * alpha, 0.1 * alpha, 1.0 * alpha, 1 * alpha);
glClear(GL_COLOR_BUFFER_BIT);
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peripherals.swap_buffers();
peripherals.poll_events();
}
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}