set(HEADERS
        ${HEADERS}
        ${CMAKE_CURRENT_SOURCE_DIR}/colour.h
        ${CMAKE_CURRENT_SOURCE_DIR}/fbo.h
        ${CMAKE_CURRENT_SOURCE_DIR}/peripherals.h
        ${CMAKE_CURRENT_SOURCE_DIR}/peripherals_glfw.h
        ${CMAKE_CURRENT_SOURCE_DIR}/shader.h
        ${CMAKE_CURRENT_SOURCE_DIR}/texture.h
        ${CMAKE_CURRENT_SOURCE_DIR}/texture_generator.h
        PARENT_SCOPE
        )
set(SOURCE
        ${SOURCE}
        ${CMAKE_CURRENT_SOURCE_DIR}/fbo.cpp
        ${CMAKE_CURRENT_SOURCE_DIR}/peripherals_glfw.cpp
        ${CMAKE_CURRENT_SOURCE_DIR}/shader.cpp
        ${CMAKE_CURRENT_SOURCE_DIR}/texture.cpp
        ${CMAKE_CURRENT_SOURCE_DIR}/texture_generator.cpp
        PARENT_SCOPE
        )
