set(HEADERS
        ${HEADERS}
        ${CMAKE_CURRENT_SOURCE_DIR}/animation_track.h
        ${CMAKE_CURRENT_SOURCE_DIR}/camera_node.h
        ${CMAKE_CURRENT_SOURCE_DIR}/colour.h
        ${CMAKE_CURRENT_SOURCE_DIR}/demo_data.h
        ${CMAKE_CURRENT_SOURCE_DIR}/fbo.h
        ${CMAKE_CURRENT_SOURCE_DIR}/light_node.h
        ${CMAKE_CURRENT_SOURCE_DIR}/material.h
        ${CMAKE_CURRENT_SOURCE_DIR}/mesh.h
        ${CMAKE_CURRENT_SOURCE_DIR}/mesh_generator.h
        ${CMAKE_CURRENT_SOURCE_DIR}/mesh_node.h
        ${CMAKE_CURRENT_SOURCE_DIR}/peripherals.h
        ${CMAKE_CURRENT_SOURCE_DIR}/peripherals_glfw.h
        ${CMAKE_CURRENT_SOURCE_DIR}/scene.h
        ${CMAKE_CURRENT_SOURCE_DIR}/scene_node.h
        ${CMAKE_CURRENT_SOURCE_DIR}/scene_tree.h
        ${CMAKE_CURRENT_SOURCE_DIR}/shader.h
        ${CMAKE_CURRENT_SOURCE_DIR}/shader_constants.h
        ${CMAKE_CURRENT_SOURCE_DIR}/texture.h
        ${CMAKE_CURRENT_SOURCE_DIR}/texture_generator.h
        ${CMAKE_CURRENT_SOURCE_DIR}/timeline.h
        ${CMAKE_CURRENT_SOURCE_DIR}/timer.h
        PARENT_SCOPE
        )

set(SOURCE
        ${SOURCE}
        ${CMAKE_CURRENT_SOURCE_DIR}/animation_track.cpp
        ${CMAKE_CURRENT_SOURCE_DIR}/camera_node.cpp
        ${CMAKE_CURRENT_SOURCE_DIR}/demo_data.cpp
        ${CMAKE_CURRENT_SOURCE_DIR}/fbo.cpp
        ${CMAKE_CURRENT_SOURCE_DIR}/light_node.cpp
        ${CMAKE_CURRENT_SOURCE_DIR}/material.cpp
        ${CMAKE_CURRENT_SOURCE_DIR}/mesh.cpp
        ${CMAKE_CURRENT_SOURCE_DIR}/mesh_generator.cpp
        ${CMAKE_CURRENT_SOURCE_DIR}/mesh_node.cpp
        ${CMAKE_CURRENT_SOURCE_DIR}/peripherals_glfw.cpp
        ${CMAKE_CURRENT_SOURCE_DIR}/scene.cpp
        ${CMAKE_CURRENT_SOURCE_DIR}/scene_node.cpp
        ${CMAKE_CURRENT_SOURCE_DIR}/scene_tree.cpp
        ${CMAKE_CURRENT_SOURCE_DIR}/shader.cpp
        ${CMAKE_CURRENT_SOURCE_DIR}/shader_constants.cpp
        ${CMAKE_CURRENT_SOURCE_DIR}/texture.cpp
        ${CMAKE_CURRENT_SOURCE_DIR}/texture_generator.cpp
        ${CMAKE_CURRENT_SOURCE_DIR}/timeline.cpp
        ${CMAKE_CURRENT_SOURCE_DIR}/timer.cpp
        PARENT_SCOPE
        )

#add_subdirectory(animation)
