First PPM experiment

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2022-04-20 15:04:06 +03:00
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#include <SDL/SDL.h>
#include <iostream>
#include "sound_server.h"
// Naive example of 1-bit audio mixing employing PPM technique
// Adrian Scripca <benishor@gmail.com>
struct oscillator {
void init(uint16_t sr) { samplerate = sr; }
void set_frequency(uint16_t frequency) {
samples_per_cycle = samplerate / frequency;
// phase = 0; // hard sync
}
bool tick() {
phase = (phase + 1) % samples_per_cycle;
return phase < (samples_per_cycle / 2 * duty_cycle / 100);
}
uint16_t samples_per_cycle;
uint16_t duty_cycle = 4; // percentage
uint32_t phase = 0;
uint16_t samplerate;
};
struct synth : sound_producer_1bit {
explicit synth(uint16_t samplerate) {
for (auto& o : oscs) {
o.init(samplerate);
}
}
bool tick() override {
return oscs[0].tick() | oscs[1].tick() | oscs[2].tick() | oscs[3].tick();
}
void major_chord(float root) {
oscs[0].set_frequency(root);
oscs[1].set_frequency(root * 5.0f / 4.0f); // major third
oscs[2].set_frequency(root * 3.0f / 2.0f); // perfect fifth
oscs[3].set_frequency(root * 2.0f); // octave
}
void minor_chord(float root) {
oscs[0].set_frequency(root);
oscs[1].set_frequency(root * 6.0f / 5.0f); // minor third
oscs[2].set_frequency(root * 3.0f / 2.0f); // perfect fifth
oscs[3].set_frequency(root * 2.0f); // octave
}
oscillator oscs[4];
};
int main(int argc, char* argv[]) {
std::cout << "1bit PPM technique example" << std::endl;
// setup
const uint16_t SampleRate = 44100;
synth instrument{SampleRate};
sound_server_1bit sound_server{SampleRate, instrument};
// fool around. Gmaj, Cmaj, Emaj (la bamba)
instrument.major_chord(98);
SDL_Delay(1000);
instrument.major_chord(130.81);
SDL_Delay(1000);
instrument.major_chord(146.83);
SDL_Delay(1000);
return 0;
}