First PPM experiment
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#include <SDL/SDL.h>
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#include <iostream>
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#include "sound_server.h"
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// Naive example of 1-bit audio mixing employing PPM technique
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// Adrian Scripca <benishor@gmail.com>
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struct oscillator {
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void init(uint16_t sr) { samplerate = sr; }
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void set_frequency(uint16_t frequency) {
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samples_per_cycle = samplerate / frequency;
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// phase = 0; // hard sync
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}
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bool tick() {
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phase = (phase + 1) % samples_per_cycle;
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return phase < (samples_per_cycle / 2 * duty_cycle / 100);
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}
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uint16_t samples_per_cycle;
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uint16_t duty_cycle = 4; // percentage
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uint32_t phase = 0;
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uint16_t samplerate;
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};
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struct synth : sound_producer_1bit {
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explicit synth(uint16_t samplerate) {
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for (auto& o : oscs) {
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o.init(samplerate);
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}
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}
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bool tick() override {
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return oscs[0].tick() | oscs[1].tick() | oscs[2].tick() | oscs[3].tick();
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}
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void major_chord(float root) {
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oscs[0].set_frequency(root);
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oscs[1].set_frequency(root * 5.0f / 4.0f); // major third
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oscs[2].set_frequency(root * 3.0f / 2.0f); // perfect fifth
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oscs[3].set_frequency(root * 2.0f); // octave
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}
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void minor_chord(float root) {
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oscs[0].set_frequency(root);
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oscs[1].set_frequency(root * 6.0f / 5.0f); // minor third
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oscs[2].set_frequency(root * 3.0f / 2.0f); // perfect fifth
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oscs[3].set_frequency(root * 2.0f); // octave
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}
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oscillator oscs[4];
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};
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int main(int argc, char* argv[]) {
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std::cout << "1bit PPM technique example" << std::endl;
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// setup
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const uint16_t SampleRate = 44100;
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synth instrument{SampleRate};
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sound_server_1bit sound_server{SampleRate, instrument};
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// fool around. Gmaj, Cmaj, Emaj (la bamba)
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instrument.major_chord(98);
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SDL_Delay(1000);
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instrument.major_chord(130.81);
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SDL_Delay(1000);
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instrument.major_chord(146.83);
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SDL_Delay(1000);
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return 0;
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}
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